Archive for the ‘VRChat’ Category
Prison Cell Block D-5 update!
I’ve just pushed a major update to the Cell block D-5 map on VRChat!
Changes:
- Script rewrite, again. It shouldn’t change much, but there is less networked scripts overall.
- Lowered light map resolution, I see no difference personally, but this pushes the map back under the 30Mb mark.
- Added a bit of a “guard post” next to the isolation cell, just a table with a couple stools.
- Every instance now has a Warden! Most of the time it will be the instance owner, but in public and group instances, someone else will be selected.
- The name of the warden is displayed on the wall near the guard post.
- The Warden has the ability to lock and unlock doors, locked doors cannot be open by any means.
- You cannot use the respawn menu option to escape cells anymore unless you are the Warden (soft-locking prevention).
- Everyone spawns in the corridor by default now rather than inside a random cell.
- Experimental Multi-language support (English, Chinese, Japanese, Korean).
Vergilius elbow cuffs and other things
I started making the Vergilius elbow cuffs. The ring spacing is much larger than on the collar and cuffs but I don’t think I can insert an extra ring in without getting the opposite problem (too tight).
I also attempted to make a modempunk-ish keypad to use as a “secure” elevator call button on the cell block floor in dead realm but it doesn’t really “vibe” with me so far. It has the chunky keyboard keys I was picturing in my mind but the rest lacks style. Maybe I need to come up with something a bit more futuristic.
I’ve pushed 2-3 updates to the VRChat cell block: specular lightmaps (something it really lacked compared to the SL version), toned down lighting and emission (which felt a little too bright), and I also fixed some normal mapping issues. I want to make a few more additions before calling it good enough: a table and a couple chairs to act as a guard post, spawn control, and a way for the instance owner to secure the doors shut.
I was sick yesterday and slept all afternoon, (you can imagine what it did to my sleep cycle) motivation is pretty low.
Prison Cell Block D-5 update!
This update brings the padded cells & the pipework additions that I did for Second Life, to the Prison Cell Block D-5 in VRChat. Enjoy~
Prison Cell Block D-5 update!
I’ve finally updated the Prison Cell Block D-5!
Nothing major, but there are some improvements and additions:
- The world has (finally) been updated to Unity 2022.3.22f1.
- Fixed the reflection probe problem at the end of the corridor.
- Fixed post processing & color grading.
- Rebuilt all the light probe groups I accidentally broke 2 years ago.
- The cell facing isolation has been upgraded to a secure observation cell with polycarbonate panels.
- All the cells have been renumbered, the lettering has been softened to blend in better.
- Door logic has been completely rewritten, rookie mistakes have been fixed, and everything now responds much faster (from 4 seconds to ~1 second for clients).
- Colliders and seats are finally disabled by default.
- An ambient droning sound fills the silence.
- Corrected the plumbing used by low and high security cells.
Added thin mattresses to the small cells for (slightly) improved living conditions.
Lattice Cage prototype on VRChat!
Since I already spent the time to make metalness/roughness maps for the Lattice Cage, I figured I would dust my c# skills a little bit and try to port it to VRChat.
If you ignore… most of the TouchBound features really, I did a pretty good job in just two days.
I’m not quite ready for a release on Booth.pm, but I’ve put out a little demonstration world you can visit (with a VRChat account obviously), the world should work fine whether you use desktop or VR mode.
Be warned that being inside a cage will prevent you from escaping with the respawn function or from unlocking it, that is by design.
The locks are a little iffy-looking, but I mostly focused on the code and animation side of things. That’s something I still need to work on.