Archive for the ‘shit happens’ Category

Working on a Doodle and Strike update.

I’ve fixed a couple of bugs with it so far (which no one reported apparently 😐).

I adjusted the fading formula so it follows more of a curve and remain inked for longer during the fading time. (blue == original, orange == adjusted)

I’m trying to add a more flexible system for the pen selection rather than the fixed ones that are currently in use, but I’ve scrapped my code for the 4th time today.

Barely anything to show for

Still sick, but I think I’m getting a little better. I think I did this saturday or sunday, I can’t remember.

Someone also brought to my attention that I forgot to release the new headphone update, so I’ll do that soon-ish.

Blunder and progress.

The good news, is that I’ve done some progress on the hood and worked another style.

The bad news is that somehow I deleted a portion of that creasing around the zipper from saturday so I’m gonna have to redo it.

 

Almost cured

For the pointless details: I’m finishing on my antibiotics treatment.

Getting back into work mode!!!

Classic post-festivities sickness

I am not well.

As is usually the case, I came back home from visiting my family for x-mas, and I am now ill. I hope it will clear up in a few days.

I am exhausted.

This post will not have any pictures so I’ll be brief.

I was considering the Shoin School Uniform project to be pretty much ready however a friend pointed out numerous issues with the shoulder weighting.

The problem was that my test setup in Blender turned out to be “inaccurate”… to put it mildly. 20 or so test uploads later, tweaking blindly, I finally got it to behave.

I just had lunch. It’s 5PM *dies*.

 

Sick :(

So I don’t know what exactly happened, It is more than likely related to a certain “food binge” I indulged in. Long story short, sunday was an absolute hell.

I do feel a lot better today but it doesn’t seem over yet.

I was supposed to start working on the last vermilion piece today but that’s gonna have to wait.

Headcage update

I discovered yesterday that I accidentally shipped the headcage with the old updater code, that’s what I get for not testing everything.

I bumped the headcage to version 2. The new one you’ll receive should be fixed.

Hurt myself

Long story short, slight cooking accident today (followed by a rather spooky faintness) is making it a bit difficult to use blender properly without reopening the wound.

So I didn’t work on anything today, and trip to the pharmacy is due tomorrow, just to be sure that this heals properly.

Server issues.

Story time

Yesterday I received a mail from my ISP informing me that they had blocked my port 25 due to a spam problem. After checking my mail queue it appears to be filled with HUNDRED of delivery error emails failing to deliver to some remote mail server.

Yeah that’s not supposed to happen…

It took me the entire afternoon after troubleshooting every single part of the server (postfix, dovecot, spamassassin, postgrey,… ) to figure out what was actually going on.

I started believing that my mail server had gone rogue as the offending email would reappear on its own even after the mail queue got cleaned out.

I use fetchmail in a cron job to recover mails from some old addresses that I still occasionally use for confirmation emails that come from server that are unable to deal with postgrey.

As it turns out, one specific mail in that mailbox was being consistently rejected by postfix’s policies, generating a new error email every time and sending it back to fetchmail with a “couldn’t deliver” error message, which caused fetchmail to re-attempt delivery of that email every time.

Conclusion

Sure,  it allowed me to review my mail server configuration and to correct a few oddities but what a waste of time.

About Me
I started SecondLife in 2004 and created my own bdsm fetish virtual products under the name KDC. I fancy myself as a programmer, 3D artist and terrible game designer.
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