pet projects - KDC: Kyrah Design concept – Second Life content creation, 3D modeling, programming & game design

Archive for the ‘pet projects’ Category

A somewhat less outrageous thong.

A less outrageous thong version for the bikini project. I’m still cutting it really low but hey, modesty is saved right? ~

I’ve also added ties wherever they are needed. I need to optimize those straps a little more than that and shape the thong fabric” a little better. I had a bunch of things to do yesterday, which explains the relatively low amount of content in this update.

Bikini thing progress.

I am going to change a few things in my life, and how I work in general that should make things a little more efficient and projects a little less drawn out. I won’t go into details, and I hate that it feels like “giving up” but my current schedule was slowly driving me insane.

I really don’t like making bows and ribbons because of the whole “perfectionism” thing. These look believable enough and it only took me… hours?

The top came out quite well. I can probably add a little bit of creasing on there…

Micro-bikini and other random ideas.

I’ve played with a lot of random ideas for furnitures the past week or so. I’m trying to come up with interesting designs and/or improving existing real-life ones.

I also started working on a micro-bikini of my own. I’m sure there is something like this already for avatar 2.0 but I’m just going to assume it is either terribly made, or with bad permissions.

As usual, my expectations are low…

Narrow cell floor, finishing touches

I’ve put some finishing touches to the narrow cell floor with a sort of “aged/security”  variant with Japanese markings (do not enter). Maybe a little “in your face” I guess. Almost everything is ready for release, hopefully, tomorrow if I can come up with a decent product picture.

Narrow cell variants

I made a few wall variants for the new narrow cell. Initially was going to go for the narrow window and windowless variant only, but I figured that a “basement window” version would also be nice.

And yes don’t worry you can hide the “bars” from the slit window. (I know it looks overkill but I figured I might as well have it)

I also made a better bar section next to the door than what I did in the previous pictures (which was temporary). Code changes are still not done, nor are the couple of custom floorings I want to add.

What do you guys think, is this worth a release?

Claustrophobia-Inducing accomodations?

I started working on an evil variation of the KDC prison cell, for overcrowded facilities, or those that really don’t deserve any privileges.

This little unit is going to be 2×3 meters with a little more than 1.5 meters of useable space inside. In fact, it is so small that it’s either floor mattress, or you have to install the toilets on the other wall if you want to put a normal bed inside it.

More code.

More code! I’ve finished writing the hud, the receiver, the skin selector for the ball styles, I added a button for it on the HUD, you can also just click the gag strap.

Some of the ball styles actually ignore the color that the hud sets if the design is already colored.

Potential bugs aside, I believe that I am done with the code side of things. Soo… YAY?

Radio silence but also code

I’m sorry for the lack of updates this week. I was a bit sick on Monday and also today, it doesn’t appear to be anything serious so no worries. Despite that, I’ve done some progress on the gag project. A good chunk of the code I need is complete, and besides the HUD, what remains is mostly details & “nice to have” aspects that I might or might not go with.

It has a style selector (for the ball) that can be accessed when the gag is unlocked (a bit like the Avara hood), the in/out system of the stuffed ballgag, and an overhead chaining point like the head cage.

Quite the hybrid little thing.

Ballgag project finally nearing completion!

I’ve finished LOD-ing everything for the ballgag project, all the final models are uploaded (18 parts total, it’s adjustable but no one said it was gonna be easy right?) and re-assembled in SL.

I had to eyeball everything since all the parts have been angled to make them easier to scale in length.

Ignore the texture stats obviously, I have to finish up the final texture uploads, and then it’s code time!

Last batch of ball designs, and some LOD modeling

I finished the 3 last ball designs I wanted. I know it doesn’t cover every possible desire out there, but I have to stop somewhere right?

In addition, I can always make more later if there is a demand for that.

I also started making the LOD models for the different straps, I included a picture but there isn’t a whole lot to see there really: gradually more aggressive reduction while keeping the general shape of the object alive.

Some of the social media sites I post on are getting a bit annoying with their “lewd image detection”, maybe I should start using a bright red demon skin for picture showcases :3

Kyrah Abattoir
Creator of BDSM and fetish content in Second Life since 2004.

Seasoned 3D artist and programmer, aspiring video game creator.
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