Padlock PBR upgrade in progress

The PBR upgrade for the lined chrome set has been “in progress” for a long time now, the main reason I haven’t released it, is that locks & accessories do not currently support PBR, and that annoys me. I’m currently hard at work to solve that problem, and I’m using the time-release padlock as my guinea pig. Oh yeah, and we’re getting emissions on locks for the same cost.

I’ll probably make the fingerprint/keyless locks print plate emissive: it looks cool.

PBR doesn’t look right on HUDs, so I’m going to have to make locks… effectively swap texture when you attach them/rez them.

I’ve decided to run a little poll for some potential changes on the time-release padlocks, since I’m already working on that. I am considering increasing the max allowed time for the current time locks, since I STILL haven’t made a longer variant and people are telling me 6 hours is really short.

Don’t forget that you can pick more than one option → https://strawpoll.com/jVyG26Vb1Z7 poll closes in a week!

Lots of furniture concepts today

I’m slowly but surely filling my little “cellar” scene project with unfinished props, it is starting to look like something.

The sawhorse is more or less in its final form. The rest is still in flux. The workbench is going to need so many tools it feels like it is going to take a while…

Mini ATM 2026 Update!

miniATM new product picture
I made a new product picture for the miniATM, it isn’t really new but given that I’m still actively working on it I felt it was justified to bring it up to current standard.

What’s new:

  • Debts are cleared newest to oldest, effectively new debts will prevent you to clear older (larger?) debts.
  • (Optionally) You can have variable rates if you accumulate multiple debts.
  • I’ve added two new card sets that you can swap for the default (they are also full perm for editing).
  • There is also an option to have a card style assigned to a specific person (I need to put this in the docs).
  • PBR + fallback on the main body, and I’ve replaced the original normal map with a lossless one.

For those that don’t want to lose their data, I’m really sorry, but this update does change the debt module in a few major ways, all 3 scripts are still fully compatible, so you shouldn’t have any issues replacing only a few of them.

Cages & Boxes

Just a few cages & boxes of questionable use. These aren’t my ideas, I’m merely drawing inspiration from human_pet_club over there on Twitter, but it gets my creative juices flowing a little.

I kinda like the flat-black paint vibe, but maybe that’s a little “too” simple.

Progress on the trench lighter

All unwrapped and textured (might not be final), I ended up adding the KaisersRauch logo on the trench lighter wick cap, as a last minute addition. The body could probably take some interesting markings too.

The windshield uses an alpha mask for the vents, so I could make a few versions. The textures are only 256×512, and You might think that it is a bit too blurry, but I think it looks great.

I’ll be real, I know this isn’t what I should be working on. I’m almost done with the MiniATM update, just a couple of last minute additions before I can kick this one out.

So much on my plate… and a lot of it scares me: The latex maid dress, the skin suit, the chrome cuff set big PBR treatment & general PBR support for locks, new locks.

I’m also thinking about pushing an update for the cell furniture and lattice cage that allows to “push” someone down onto them (kinda like RLV capture, but different), and maybe some more cage ideas…

 

More lighter stuff.

I’m having trouble getting back into work mode if it isn’t obvious. Still working on “something”, so that’s good… Right?

I’ve remodeled the trench lighter striker with a much smaller wheel as my reference (the zippo-style striker wheel was way too big), the main body & storm shield also got some love. This does simplify the model a bit, and I feel that it looks a bit more balanced. The assist lever also looks a lot better like this.

Pending MiniATM update.

I got a few interesting suggestions for the MiniATM, and so I’ve been cooking up a little update for the past couple of days. It is mostly about the debt system, really.

  • Debts will now be reclaimed from the newest to the oldest, and not the other way around.
  • Each debt will have additional data fields:  start date, initial amount and total repaid.
  • There will be a new optional feature to raise the interest rate after each new debt (to a configurable limit, obviously), rather than the fixed 1% weekly.

Other than that, I’ve messed around with that lighter model and I have an early VR version to light my cigarettes, and… apparently heat up my knives? Contacts are very fun indeed.

Come on VRChat, what are you waiting for? Let us make props already.

Also, an early concept for a 9×9 basement dungeon…

The in-between time

I’ve had the traditional Christmas exchange of gifts (a few of those appear to have been germs this year…) and am currently trying to speed-run a recovery before the new-year countdown.

I’ve quickly put this together before leaving…

Type66-D Compact Compliance Club released!

Compact Compliance Club - vendor picture

This specific one appears to have been lost by a certain Captain during their stay ashore and is sold as “slightly used” (cosmetic scratches), since it is gathering dust in here, we’re putting it for sale.

The Type66-D Compact Compliance Club is a revised an improved iteration of the Type 65 two stage police baton, designed according to the specifications & requirements of Tulip Prison and its staff.

It features a comfortable Katana-styled grip and guard and a reinforced “double tube” construction for enhanced striking power. It uses a gravity-assisted deployment system combined with a locking ratchet system, superior to typical friction locked designs.
The rubberized handle is reminiscent of classic sword handle wraps and the first stage is sandwiched into a bakelike clamshell.

I really enjoyed making this one, and I hope you’ll like it too.

As usual, you can find it at the KDC Main Store (10%off) and on the Second Life Marketplace the manual has also been updated, although it is a little sparse.

There will also be a release for VRChat in the future, but that version isn’t quite ready yet.

Happy Holidays if you are celebrating, and enjoy! ❤️

Narrow Cell & Prison Cell furniture update!

I know this isn’t the update people are waiting for (PBR) but I finally got around to making a mirrored version of the cell toilet unit, so it was just added to the package, and since it feels important enough, I’ve bumped the version number for it.

Enjoy!

Kyrah Abattoir
Creator of BDSM and fetish content in Second Life since 2004.

Seasoned 3D artist and programmer, aspiring video game creator.

February 2026
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