Cell Block D-5… in Second Life?

Someone complained about Cell Block D-5 being a VRChat-only location, so I took it as a bit of an exercise to convert all the prison cell assets to PBR materials, this is the result.

It will be publicly accessible from the KDC Store elevator once I’m done with it. It is a bit of an experiment, and will be a stand-in, until I can get the “full” underground prison project to completion.

I’ve started working on a potential lock & key add-on: A key chain that can be linked to them, allowing public locks and keys to be picked up and dropped. I know 3rd party creators have already come up with creative solutions for key/lock access control, but I like this idea, and I believe it will add to the system as a whole.

Because of this I’m also reworking some parts of the lock & key system to be able to “reserve” a lock, or a key to a specific user for example.

Prison Cell Block D-5 update!

Prison Cell Block D-5
I’ve finally updated the Prison Cell Block D-5!

Nothing major, but there are some improvements and additions:

  • The world has (finally) been updated to Unity 2022.3.22f1.
  • Fixed the reflection probe problem at the end of the corridor.
  • Fixed post processing & color grading.
  • Rebuilt all the light probe groups I accidentally broke 2 years ago.
  • The cell facing isolation has been upgraded to a secure observation cell with polycarbonate panels.
  • All the cells have been renumbered, the lettering has been softened to blend in better.
  • Door logic has been completely rewritten, rookie mistakes have been fixed, and everything now responds much faster (from 4 seconds to ~1 second for clients).
  • Colliders and seats are finally disabled by default.
  • An ambient droning sound fills the silence.
  • Corrected the plumbing used by low and high security cells.
    Added thin mattresses to the small cells for (slightly) improved living conditions.

Enjoy ^_^
Click here to visit this world on VRChat.

New release! The Vergilius ankle cuffs!

vergilius ankle cuff set product picture
I probably should have released the wrist cuffs and the vergilius ankle cuff set at the same time, but I wasn’t quite ready at the time. I did not have much to post when it comes to work updates either, had to take care of a couple of health matters.

As usual, you can grab yours either at the KDC Main Store (10% off) or on the  Second Life Marketplace.

Enjoy 💋.

New release! The Vergilius wrist cuffs!

Vergilius wrist cuffs - product shot
The first companion piece for the Vergilius Collar is out! The Vergilius wrist cuffs are simple & no-nonsense. They are designed to match the style of the collar perfectly. I was initially trying to make them wider but it made the design too heavy. I think the little fixed shackle is a nice addition and a good visual aid to differenciate the chaining point from the locking point. It is purely cosmetic and also a separate mesh, so if you would rather not have it, you can easily unlink it.

I’ve done a small update to the Vergilius Collar so that you can use the permanent shackle too, and replaced the HUD with an universal version that works on either.

As usual, you can grab yours from the KDC Main Store (with the usualy 10% off) or from the convenience of the Second Life Marketplace.

Enjoy 💋.

Vergilius wrist cuff WIP and more.

Lots of pictures to show today, progress on the Vergilius wrist cuffs, and more! I wonder if patreon will show all of them…

Mesh wise, the cuffs are pretty much ready. I still have to code & configure them but that shouldn’t take too long (unless, well, mistakes). I am a little late (it’s almost midnight) for today’s update but I had to urgently redo my LODs because I made a stupid mistake and left a bunch of gaps between the strap and the eyelets.

I’ll add the shackle as a variant to the Vergilius Collar in an update, and replace the product picture accordingly.

Over the weekend I’ve also fixed the proportions on the bunk beds, it was mostly correct, but the lower bunk was way too low. I’ve also made a single version. The bins aren’t quite there yet, but almost.

I’ve also done a fair amounty of brainstorming on the prison layout and solved a handful of issues I had with it (created a few more too).

I’m also trying to pick up the habit of leaving notes in projects rather than putting them on a separate pad/text file. I saw someone do this the other day, and thought this was a good idea.

Vergilius wrist cuffs, low poly and other things

Quick update on the Vergilius wrist cuffs, I’ve almost completed the main low-polygon model (highest LOD). I don’t think this will require a normal map (just like with the collar) But I spent more time to get the surface as smooth as possible, polygon-wise yet not completely flat (the rubber presses down flat around the grommets rather than being perfectly cylindrical). It should catch a bit more light that way

I swear I’m not trying to double/triple stack my projects on the purpose, but as you can see, I’ve started working on a piece of furniture. I’m thinking about making a small “kit” to provide some variation on the current cell furnitures. This looks more suitable for a dorm I suppose.

The measurements are a little off but I wanted to bang out a first draft as quickly as possible, I’ll do some more research and adjust the proportions of everything accordingly.

Vergilius rubber cuffs started!

This is attempt number two on the Vergilius rubber cuffs. The first attempt was kind of a “classic” bondage cuff design, with the liner and everything, and I spent way too long working on that one before realizing it didn’t really match the style. On top of that, adding more eyelets would means no real way of attaching the buckling strap to the liner.

So I scrapped that and made a second attempt, this one matches the collar a lot better as you can see, I ended up spacing the hardware just a little more to compensate for the tighter radius.

I’m playing with the idea of adding a ring, or some kind of shackle to the chaining point rather than having it be a naked post, as it currently is on the collar. I would of course add it to the collar if I do, feel free to tell me what you think of that.

I’ve spent a lot more time shaping the rubber to make it visually deform around the hardware, I don’t know if the pictures do any justice to it, and I have no idea if it will transfer that well to low-poly.

Hey look, more interrogation chair pics

After rebuilding almost everything on the interrogation chair in low-poly (and pretty much all the 90° turns because none of them was square), the model currently clocks at 6600 triangles, across 5 objects.

Ratcheting only one side of the wrist restraints cuts down a little less than a thousand triangles. I could probably bake those teeth into a texture?

I’m super happy of the “lock” redesign, it is still crude & simple to use and hypothetically manufacture, but it now looks like it is suitably load-bearing…You probably could stand on top of the tray and it wouldn’t sag in any way.

All in all, this isn’t really a priority project but I kept going back to it over the weekend.

I’d like to move onto the wrist cuffs for the vergilius set relatively quickly, but I need to do a little bit of research first, to be sure.

The Vergilius collar is released!

KDC Vergilius Collar promo picture

And the KDC Vergilius Collar is out! I am curious to see the kind of feedback I’m going to get with this one…

As I mentioned earlier it is fully PBR and fully colorable, I’ve kept the texture count as low as possible, brushed metals & rubber have pretty minimal requirements under PBR, and that should be okay, so long as the environment you are standing in has sane settings (Dead Realm needs an update really bad on that front, but we’ll get there, I just need the time, and to focus on it for a few days)

As usual, you can grab it from the KDC Main Store (10% off), or from the SecondLife Marketplace.

Enjoy!

Chastity belt update

I want to thank whoever messed with the strawpoll, I guess next time I’ll stick to Patreon for those?

Anyway, I made an executive decision and decided to go with the “hotfix first” option, here is a summary of v17:

  • Fixed the lingering particle system issue caused by a packaging bug in the previous update.
  • PBR hotfix: Click points should now be completely invisible on PBR clients.
  • Lockbreaking notifications should now be sent to the right avatar UUID.
  • Added a safety check to prevent leashing to unreachable objects under RLV.
  • Added the sit-lock feature, which prevents unseating when chained while sitting.
  • I’ve also replaced the clickers again with optimized mesh versions (we’re down to 39LI).

The updater should notify you soon enough, you all know the process by now ^^.

I also want to apologize for taking so long to bring those features up on the belt, I did not realize it had been this long.

Kyrah Abattoir
Creator of BDSM and fetish content in Second Life since 2004.

Seasoned 3D artist and programmer, aspiring video game creator.

September 2024
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