Lattice cage rewrite progress.

I’ve done more work on the Lattice cage rewrite. I’m changing the “one notecard for all settings” to the method I’ve been using recently based on notecards names rather than their content. I’ve also ditched the original “time unlock” that the lattice cage originally had and merged the function with the new TB time padlock system.

If config.max-locktime is non-zero, the cage will “rewrite” all locks as time-release padlocks and override their delay if necessary.

If you have a moment, come visit the Dead Realm ground level! all snowed in for the season!

KDC Chastity Belt Update

  • Added suspension animations for all the chaining rings.
  • Added time-release padlock support.
  • Added accessory support.
  • Fixed report messages when RLV is off.
  • Improved chain target tracking.

More texture tests

Aparently I haven’t noticed all those slight clipping points. I don’t think it truly matters since this is the high-poly model, but I’ll fix it anyway.

Those wider seams are a bit better looking and I figured out a nice little trick to make the bump map a little less jagged.

Hood locking, a solution!

I’ve flattened the chin to make it easier to fit, I’ve also settled for a simple metallic zipper at the back. And also found a good way to install the padlock.

This solves most of the problem I had with this design. Yay!

More texture tests and shaping.

In true Kyrah fashion, I don’t know what I’m doing.

I initially did my best to “erase” the mouth indentation of monday’s draft, thinking a panel look would be more pleasing… But because of the extra space around the lips it makes the mask quite loose when there is a cutout there.

So I tried to pull it back around the mouth again, and the fit is a lot closer… but now I have the lips marking the hood surface again and I do not know if I like that.

I also made the neck part as short as possible… It will clip no matter what but at least I can try to minimize it.

And more texture tests. I made the seams and accent too thin. Open mouth pose looks somewhat acceptable but I’ll have to be extra careful with the ‘open mouth’ texture stretching in the lowpoly.

Something new on the way

I’ve played with a few ideas for a new hood over the past few days.
This looks um… okay I guess? I’m trying to get a fairly clean shape that will shade smoothly.

The KDC Personal Alarms are now released!

The picture on the vendor is actually a little wider (and contains more text) but square images work better here 😛

Those annoying little alarms are now released, under a “pay what you want” system! It’s all explained on the vendor at the store, but because it’s a little weird and not really compatible with the SecondLife Marketplace (I’m open for suggestions however).

There is 4 alarm shapes total, they all have a unique (and annoying) siren, are material enabled and fully tint friendly. I also added a “signal light” feature so you can turn the LED(s) on and off by clicking and holding the mouse down for 3 seconds.

I do realize this is very “off beat” compared to my usual products, but it’s still a cute little accessory and cuteness is important 😛

Only from the KDC Main Store.

Enjoy!

Almost ready

  • Product pictures are done.
  • Changed a few sounds for custom ones.
  • The special vendor is finished and functional,
  • Replaced the particle effects with better ones.
  • Added a “visibility light” mode.

I think tomorrow or friday I’ll put together the FINAL versions of each alarm, after that It will be ready for release.

Too many Crime prevention alarms

“Carried away”

But I believe I’ve successfully scratched this itch. Each of the style has a custom alarm sound, blinking LEDs and is fully tintable and adjustable. I’m wondering if I should add a flashlight feature too…

The Time-Release padlock is finally released!

Now that (al)most of the TouchBound line support this, and after one last hard look at the code to spot any potential bug, I’m proud to release  the long overdue time-release padlock!

There isn’t a whole lot I can say about it, it isn’t really designed for long-term given that it is capped at 9 hours, it also has a couple of configuration flags, you can read the notecards or check the documentation wiki for details about that.

It isn’t that I don’t want to enable people who want “long play” timers, but I believe that it is gonna require a dedicated lock, with a proper key bypass.

Meanwhile I hope you’ll find creative ways to use this one 🙂

The lined chrome chastity belt, lattice cage, piercings and isolation headphones do not support time padlocks yet, for all the other items, please double check that you have the latest update!

As usual, you can get it at the KDC Main Store or from the SecondLife Marketplace. Enjoy!

About Me
I started SecondLife in 2004 and created my own bdsm fetish virtual products under the name KDC. I fancy myself as a programmer, 3D artist and terrible game designer.

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