Author Archive

14 hours later.

I pulled an all nighter, don’t ask me why and did a ton of work. In fact I suspect that I did more in a single sitting today than I did in 3 weeks!

Quick summary:

  • Finished unwrapping.
  • Finished textures for the metal parts.
  • Made repeating texture for the zipper.
  • Reworked the “classic” (let’s call it that) style glue seams, a bit thinner, and added two more on the sides.
  • Added creasing (some of it).
  • Made an open mouth version (needs some refining).
  • Uploaded another test mesh & test textures .
  • Wrote some of the code for open/closed mouth detection & mesh swapping.

I need to put my thoughts in order and break down the different textures I need to make for the variations. I also gotta decide which will be built-in and which will be addons.

Hood unwrapping and cleanup

A bit of a weird unwrap for the face & skull but I want it in such a way that hood designs that are symmetrical can use either “half” maps, and share textures between the left and right side or use “full” maps (I think it’s especially important for the rather large diffuse + alpha mask).

I’ve also unwrapped and cleaned all the metal parts and the zip channel.

(I still don’t have a place for the KDC logo…)

Shock collar updated to version 14

This small patch fixes the “The cover is locked” error message showing up when you click a locked collar (instead of the shock box).

More tweaking and fiddling…

I really think I should STOP tweaking at this point.

So tomorrow, UVMapping and maybe crease work on the high-poly.

And finding a place for my logo…

Work in progress low-poly hood

I’m not really happy with the density on the face, but I’m not sure what to do about it.

~2800 triangles seem reasonable… But using them “better” would be nice…

Ayumi boot update!

The Ayumi boots version 5 are out! On the menu:

  • Reduced memory allocation for some of the scripts.
  • Added UV maps for all you modders out there.
  • Added an alternate version for Avatar 2.0 fitmesh (v1.14+).

The demos have also been updated, so you should definitely check them out!

Almost cured

For the pointless details: I’m finishing on my antibiotics treatment.

Getting back into work mode!!!

Tiny freebie! The KDC primcubes

I made a handful of weird little cube mesh when I was building the school and decided to make them available to anyone 🙂

If you enjoy building in SL, you should definitely check out those little helpers: They are very efficient, low LI and don’t crumple into nothingness from ten meters away.

You can grab them from the Main KDC Store freebie tables.

Classic post-festivities sickness

I am not well.

As is usually the case, I came back home from visiting my family for x-mas, and I am now ill. I hope it will clear up in a few days.

Lattice cage update!

The lattice cage is finally updated!

  • Complete script rewrite.
  • Color script reduced to 24Kb.
  • Support for time padlocks and accessories.
  • Faster configuration updates using individual notecard names.

I recommend you quickly check how the new configuration system works, it uses multiple notecards and you RENAME them instead of changing their content.

Also the auto-unlock has been unified with the time-release padlock system so doors do not auto-unlock anymore when time runs out, you have to click the lock to physically remove it once the time has elapsed. (Assuming you CAN click it :P)

Merry Xmas to everyone, I am spend a few days with my family but I will be back shortly!

About Me
I started SecondLife in 2004 and created my own bdsm fetish virtual products under the name KDC. I fancy myself as a programmer, 3D artist and terrible game designer.

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