Author Archive

Industrial pipe kit script update!

  • Fixes a timer bug in toggle shaft valves & toggle gearbox valves.
  • Adds one-time owner report on shaft position (for configuring/min maxes).
  • Ensure that gearboxes & shafts prims have been found before touching them.

Marketplace: Use the auto-redelivery.
In-world: Pester me in IM 🙂
Gitlab

LockMeister plugin for AVsitter2

I’m surprised, with all the documentations I have for LockMeister on the lsl wiki that no one ported the example code to AVsitter already.

If you are already familiar with the lockguard plugin, configuring this one should be almost identical.

Github PR (It might end up merged/closed but I don’t know how long that’s gonna take)

Link to the LockMeister plugin.

The Industrial Pipe Kit is released!

It is finally out! 3 months of my life I’ll never get back. (I can’t wait to actually USE it in my sim however!)

 

  • All custom hand-made LOD models, for a crumple-free experience!
  • Extremely low texture usage with an emphasis on reuse (all the textures are included and full-perm)
  • “Slip-on” flange system! A lot less precision required.
  • A good selection of turns in 45, 90 and 180° in 3 different turn radius as well as S-bends.
  • A big selection of pipe valves from tiny to gigantic.
  • Support frames! Because pipes don’t float.
  • Click & drag valve scripts (but also a simple on/off alternative, scripts are opensource too)

This kit is tint & texture friendly: Many parts have as many as 8 individualy texturable sections.

Before you get the kit, check out the Manual, for a breakdown of the content.

Land Impact: 0.5 to 5 per part.
Complexity: 274 to 1237 per part.

As usual, you can get it from the SecondLife Marketplace or from the KDC Main Store (and cheaper too!)

Enjoy!

More polishing?

I’ve spent almost the entire day on the valve code, trying to get it as user friendly as possible. It is such a collosal waste of time 😀

  • Analog mode (click and drag that nobody ever use in SL)
  • On/Off mode (just click to open/close a valve fully)
  • Distance detection (‘too far away’ kind of deal)
  • Gearbox texture sliding (for the “gear window”).
  • Threaded shafts go up/down.

I also re-uploaded some of the wheels that weren’t +Z oriented, so the script doesn’t need a “valve axis” configuration.

Polishing phase

The end is near!

I’ve re-textured everything a little better and re-uploaded a bunch of parts that had problems. I still want to do some more sample scripts, and a few other things here and there but this is so CLOSE to completion…

I cannot wait.

A smaller globe valve

Kinda spliced the body of the 30cm globe valve on 10cm flanges. I’m still working on the lod models but I should be done with this piece tonight.

For those wondering, there isn’t a lot left to do: A couple of supports and a tower for this valve, and the pipe set “should” be complete.

Fingers crossed.

16th Rez-Day Party!

Once again, the party U-boot has docked on the Dead Realm pier!

Everyone is invited to celebrate Kyrah Abattoir’s 16th Rez-Day!

When: 06/13/2020 11:00 am SLT
Location: Dead Realm pier

Pipe porn

I’m bet everyone was missing that! More pipe … things.

I’m almost done with this 10cm valve, I just have to finish the lod models for the wheel.

Works the same way as the previous valve, but the gate actually slide outside of the valve body.

Piercing line update!

Is this post long enough yet?

Probably not, so here is the changelog:

  • New ring model with proper LODs and a lower complexity.
  • New piercing tool model & textures and lower complexity.
  • Optional “pull” facial emote for Legacy avatars, bento heads and M4 venus heads.
  • Support for generic lock accessories (ex: tag plates)
  • Removed the ability to use weights and locks at the same time.
  • Weights have been changed to function as generic lock accessories (need to be exchanged).
  • Piercing tools have also been changed in an incompatible fashion (need to be exchanged too).
  • Touch routing: only one clickable zone now.
  • Reduced overall texture usage.
  • Slightly reduced lock scale.

Send me the weight and piercing tools for replacement in a folder with a message, I’ll send you the updated versions as soon as possible!

New tool, new rings

I initially hadn’t planned on remodeling the rings themselves, but they had a pretty high complexity, probably due to the twisted sphere that I was using for the bead. The new mesh is virtually identical, it uses the same textures and are a bit more optimized. The rotation point is also offset for ease of use.

I’m almost done porting the code of the nose ring (for starter), I’ve added the option to play a frown animation when being pulled by it too, but I haven’t done an “universal” bento version yet.

Kyrah Abattoir
Creating BDSM/Fetish content for Second Life since 2004.

Seasoned 3D artist and programmer, thinks she can even make video games.
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