Random thoughts - KDC: Kyrah Design concept – Second Life content creation, 3D modeling, programming & game design

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What is going on lately?

I have been a bit quiet lately, there were a lot of things I had to do IRL.

I visited my family for a few days on easter and it took a day to “recover” from it, it was a good time but very exhausting.

I’ve been trying to bring back my kanji lessons schedule under control (spaced repetition can get pretty wild if you stop following it for a few days) and that means that I’ve spent a lot of days essentially studying most of the day.

And after that there was a lot of long long overdue spring cleaning, trying to make my tiny apartment a liveable space again. To be honest, this is something I should not have allowed to accumulate, but you never really pay attention to it until after the facts. At least I did not wait until summer for this.

With my place now in a somewhat liveable state, I’ve been experimenting with VR a little. Room-scale is certainly a challenge when you live in a place that isn’t much bigger than some people’s walk-in closet. I’m not leaving SL don’t worry, this is mostly an opportunity to spend less time in a chair and be a little more “active”.

I did put down some work for KDC still. Since the change to the keyless padlock, I wanted to rewrite the fingerprint padlock, to essentially provide the same features it does currently, but better and clearer. Those that hang out in the KDC Mailing List Group probably saw me talk about it.

The real actual “change” is the addition of a built-in way to erase a fingerprint padlock without having to reset the script. People already would reset them all the time, why not spare them the trouble. Everything else is more focused on trying to make the way they lock and unlock as transparent as possible.

The other thing I want to do with it is fixing some of the problems the original texture had. I was under time constraints back then and did not take the time to really finish it up the way I should have.

And maybe make a couple more colors, so long as it remains visually different from the keyless model.

And 2020 is finally drawing to a close.

I’m not sure how I feel about this year…

Granted we all have the excuse that it was a very “special” year. In a way it is also not an excuse.

I don’t know what to think of the work I’ve done this year, on one hand, I did release a few good items, but on the other I could probably have done more? I’ve neglected the Patreon stuff quite a bit, and did close to no work at all on my game.

In my defence, I guess 2020 was the year of “product updates & experimentation”, and I’m not saying that JUST for the more recent stuff 😛

So let’s all sit back, relax, and have a comfy new year celebration. Next year will be better. Next year I’ll do better.

See you all on the other side!

16th Rez-Day Party!

Once again, the party U-boot has docked on the Dead Realm pier!

Everyone is invited to celebrate Kyrah Abattoir’s 16th Rez-Day!

When: 06/13/2020 11:00 am SLT
Location: Dead Realm pier

Launched a new Patreon page!

I know, I already have one for KyrahGame but it’s not really related to my Second Life activities. Not guaranteed it will stay since I’ve no clue how my kind of work goes with the Patreon rules.

So here is a proper one, if you want to help and support KDC’s future.

Added support for multiple bolt faces

I’ve added support for multiple bolt faces to the collar… but I’m not sure how I feel about the look of those. They don’t really “pop” enough in my opinion.

I’ve also done some extra “on/off” animations for the mending plate getting installed.

Nothing major but I’m starting to wonder how I’m going to handle items that are bound to the collar front ring, when said ring “goes away” (gets removed)…

The things to come.

I’ve prototyped two relatively important features that I plan to integrate on the entire TouchBound product line:

  • Time release locks.
  • Non-lock accessories.

Time release locks is pretty self-explanatory, when the time that was set on the lock runs out, clicking it will detach it without requiring a key.

The accessory system on the other hand is a bit weird. It is intended to replace the system that the nipple piercings have been using for the longest time, but unified across the entire product line.

The idea is that instead of a lock you can add a “toy” (not both, sorry). Toys will still prevent detaching when used on the main lock point but they are intended to be funny or decorative accessories. They won’t really “lock” and won’t prevent drawing/removing chains either. I hope this will be a fun addition to the system.

Possible toy ideas: dog tags, decorative carabiner, naughty labels, things like that.

School project

Yeah this is one of “those” pet projects that no one cares about 🙂

I’ve been toying with the idea of doing a slight rework of the dead realm ground level to build a little japanese themed village. I’m trying to avoid being horribly cliché but still… I started with the school… obviously.

Rough weekend

I Just came out of a fairly busy weekend (in Real life). Without going in details, I was mentally and physically exhausted when I collapsed in bed yesterday.

Today I haven’t done much. I picked up new hard disks from the post office to replace my failing ones and have been busy cloning the old ones and preparing a new backup strategy.

Because trusting an old worn out IDE drive to keep my most precious files is simply not going to cut it.

I swear I can finish the new boots this week!

Everything is back to normal.

 

Now maybe, just maybe I can go back to doing more interesting things. Like those boots I started recently.

I’m pretty sure no one will have a problem with that right? 😛

Allright, time for code.

I spent the past two days cleaning up the model and tweaking the rigging some more, I think I’m done at this point. I could probably spend 6 more months on this and get it absolutely perfect but well… the law of diminishing returns is showing its ugly head.

Unless a glaring problem occurs, I just uploaded what I consider the “final” female version.

Now for the coding: I already wrote a fairly meaty texture applier/state changer system for it that allows me to swap between the different model parts and hide the unused ones. I’m trying a new approach of using alpha masking instead of setting things to 100% transparent, it appears to use less resources.

Kyrah Abattoir
Creator of BDSM and fetish content in Second Life since 2004.

Seasoned 3D artist and programmer, aspiring video game creator.
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