Archive for the ‘VRChat’ Category

I am melting…

Yes, I really am melting.

I’m currently going through an increasingly worsening heatwave, which coincide with a bunch of my scheduled real-world appointments. That means that despite the absolutely insane temperature, I have to spend a lot of my time outside, commuting between places. And the worst days are yet to come.

I haven’t managed to do very much, but I’ve started working a potential “sub-basement” for the Prison Cell Block D-5 (that also means new assets of course). Lore wise, this would effectively be the sub-basement D-4, darker, more humid, deeper… I don’t know if I want to keep going, but I do know what D-2 and D-1 would look like already.

That’s a lot of basements, I know.

My idea is to create new modules that fit my original cells, 3×3 or larger. Currently, I have planned those crawl “bunker” cells I posted before, and some sort of “interrogation” room with a one-way viewing mirror. Who knows, maybe I’ll finally complete the tiger chair and the steel furniture kit?

I DID manage to release a small update to the VRChat Prison Cell Block D-5 map:

  • The changelog & Warden system are not visible in screenshots anymore.
  • The Isolation cell (ISO-1) is soundproofed, just like the padded cells.
  • One of the padded cells now has a bed (if you can call it that).
  • A few minor personal changes (adjusted some of the cell numbers & bowl numbers).

A reminder that, if you like all the free work I do (outside the paid content of course), you can support me via Patreon!

Mauser progress

I’ve closed up most of the model: Heel release, slide, magazine well. Also added some less visible details like the rails for the slide, and the dishing on the front of the frame. I also joined a quick picture of the starlight syringe, as it currently looks.

I’d love to hear suggestions from gunplay enjoyers.

VRChat Prison Cell block D-5 update, again.

And here is another update to the VRChat “Prison Cell Block D-5”.

  • Recapture system that I broke when I improved the item return system is now fixed.
  • There is a video player now, and it is wired into the Warden system, just like the rest.
  • Three of the cells now have a very small TV screen, I’m still working on making them toggle-able (that’s what the buttons on the console are for).
  • The padded cell doors now muffle voices and avatar sounds.

I plan on tightening some of the existing systems in the near future. For instance, opening & closing the doors need to be decoupled into distinct messages to make them more consistent. There have been a few language updates to Udon scripts. I need to learn how to leverage them.

The information page has been updated to reflect the changes.

List of things to do

  • Tightening security on what can & can’t be reached by players.
  • Map-version of my stun-prod for the Warden.
  • Interrogation chair, my beloved.
  • Mirror/seats/collider options as persistent preference.
  • A more intuitive way to tell cuffed players where their wrists should be.
  • Smarter mirrors that don’t require to be toggled on/off manually.
  • Move all preferences (maybe even the warden UI) into a dedicated local menu.
  • Notification to all players whenever the warden role moves to a new player.
  • AFK Detection on the Warden, this is a problem on long-running instances.

Elbow and Thigh cuff update

Second Life

We are continuing the update round on the Lined Chrome series. This week has been a little… difficult in the output department.

Lined chrome elbow cuffs v14

  • PBR Material + fallback.
  • PBR Support for core locks & accessories.
  • Improved chain texture.
  • Switched to the new documentation URL in menus.
  • Removed the old attachment location enforcement.

Lined chrome thigh bands

  • PBR Material + fallback.
  • PBR Support for core locks & accessories.
  • Improved chain texture.
  • Switched to the new documentation URL in menus.
  • Removed the old attachment location enforcement.
  • The chain override for the primary lock point has been moved to the inner thigh ring.
  • Chaining the primary lock point should not be possible anymore (should limit chain spaghetti).
  • Re-added the missing front belt pose & configuration.

Froznovia

I’ve done a lot more writing on the novel (mostly notes). I’m going through a second pass of all the major characters to bring them on part with Mika Dreher & Emma Muller. Furthermore, I’m also rewriting Alina’s induction to take in account world-building changes. I’m also working on a chapter called “The wing of an angel”, which relates to Erika and the Von Kraul arm.

I really, really, would like to start info dumping some of this stuff on Patreon, maybe for members only or something. But I need to know whether anyone is interested at all by this?

VRChat

I’m doing some work on the Prison Cell Block D-5. I’m trying to be as careful and as thorough as possible because some of this has the potential to completely break the map if I release it in a bugged state:

  • Item auto-return: You won’t be able to hide cuffs in walls at all.
  • Audio muffling for the padded cells: this is somewhat functional, but testing that it works properly is slow and difficult.
  • Media player: No real progress, the one player I want to use doesn’t have playlist/queue support, either I find a better player that fits my aesthetic, or I have to code one.

 

VRChat Prison Cell block D-5 update!

Prison Cell block D-5 - Get back to your cell.

  • Re-baked all the lighting, the artifacts are gone!
  • Added the fillable food bowls (5 max).
  • Items now respawn back into the map if taken out of bounds.
  • Cells now also re-capture on rejoin.
  • Added the media control console (not functional yet).
  • An introduction page also accessible within the world.
  • Added a button to open the map store page (people didn’t even know it existed).

List of things I still want to add:

  • Simple Media player, with at least YouTube playlist support, locked to the warden, obviously.
  • TVs in some of the cells (the Warden will decide what you’ll watch)
  • Padded cell & ISO cell soundproofing, yeap… (probably sooner than later)
  • More options for the bowls (food, but also using it as an ashtray).
  • A proper, RP-friendly manual (some kind of clipboard).
  • A light switch for the isolation cell (maybe).
  • Stun-prod for the warden (or alternatively, compliance club).
  • Baton/Prod rattling on the bars.

Check out the map on VRChat!

Cell Block D-5 update!

I’ve just pushed another update to the Cell Block D-5 map in VRChat!

Now you should see a pair of floating handcuffs where a cuffed player is if they have you blocked, (or if you blocked them) rather than the handcuffs teleporting to 0,0,0.

Prisoner uniform porting

Initially I was going to work on something else today and post that instead, but I actually have nothing else to show. I’m so tired that I’m most likely going back to bed after my doctor’s appointment this afternoon.

I’ve been doing this as a bit of a weight painting/fitting practice, an attempt at making a simple conversion of the KDC Prisoner Uniform to the VRChat “Moe” base. Main reason is that I don’t need devkits and I desperately need more fitting practice. I really want to get over this feeling of dread I get anytime I have to actually finish an outfit, and this is one way to do it I guess.

Plus it would be nice to make it a bit more available I guess.

This week is going to be a bit rough as I have a visitor coming Thursday for a few days. I’ll post again tomorrow if I have anything fun to show.

Cell Block D-5 Update!


Happy Halloween everyone! I spent a good chunk of this week refining an update to my VRChat map “Cell Block D-5“, it now features handcuffs!

  • Grab the handcuffs and drop them on someone’s wrists to bind them!
  • When cuffed, keep your wrists together, or you will be blinded.
  • You can’t remove the handcuffs yourself, someone else has to take them off.
  • The warden role can “lock” the handcuffs (red state) when holding the cuffs by pressing the trigger/use button.
  • Locked handcuffs can only be moved & interacted with by the warden.
  • Escaping by re-joining the instance will not save you.
  • To cuff yourself you have to grab the cuffs in one hand and put them on your other wrist.

I’ve tested this feature to the best of my abilities, but please report any bug that you find.
I currently can’t think of a good way to make this work nicely for desktop users, so they are currently excluded from cuffing.

I make this map for fun and to satisfy my own twisted curiosity, but if you like it, feel free to subscribe to my Patreon.

Breakthrough on the HC-03W Handcuffs for VRChat!

I spent nearly 3 days getting these to work. After much frustration and a mini stress breakdown, I ended up settling on a really crude position smoothing solution for when the cuffs are not attached to someone’s wrists (until I can come up with something better). Most of the interesting things aren’t implemented yet: Wrist position compliance (via screen blocking), audio/visual details, Cell Block Warden integration & preventing someone who has been cuffed from uncuffing themselves, but those would just get in the way of debugging.

Due to the way I’m keeping track of the cuffed person, it is probably, already world-rejoin proof, I should probably add that to the cell block cells too.

Prison Cell Block D-5 update!

New thumbnail of the Prison Cell Block D-5
A new update to my VRChat world has been released! The Prison Cell Block D-5 now supports VRC Light Volumes. I’ve also updated all the shaders on dynamic objects and slightly improved the labels on doors, the changelog, and the warden system.

I’m tempted to move things like information on how this world work and the changelog to a little clipboard rather than having things written on walls like now.

Click here to visit the Prison Cell Block D-5 in VRChat.

Kyrah Abattoir
Creator of BDSM and fetish content in Second Life since 2004.

Seasoned 3D artist and programmer, aspiring video game creator.

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