Archive for February, 2023

The Prisoner Uniform is out!

The prisoner uniform is out! After something like what… four or five months now?

The prisoner uniform is out

I’ve packed this release with an array of nice features:

  • A customization HUD with 14 base textures and 5 stripe colors, and a tinting function to assist in assorting this uniform with those made by other creators.
  • Two chest labels that can be filled with up to 5 alphanumeric characters and automatic kerning and text centering.
  • Support for all four avatar 2.0 chest sizes, which makes it suitable for both male and female chests.
  • Jacket and Pants variants with cuff “indents” to be able to wear cuffs over the uniform.
  • Ankle, knee and thigh-high “tucked” pant versions to accommodate for more shoes and boot options.
  • Separate jacket and pants that can be combined to save attachment slots and/or script count.
  • I’ve actually designed it to fit over the KDC Micro bikini.

The package also includes texture templates, BoM alphas for Avatar 2.0 and “regulation” no-mod versions for role-play locations.

And despite the fact it is designed for Avatar 2.0, you should REALLY give the demo a try because as far as outfits go, it is really, REALLY forgiving.

As usual, you can get it from the KDC Main Store, or from the Second Life Marketplace.


Prison Uniform HUD done.

Prison Uniform HUD done this time… I think.

I’ve also re-uploaded and re-assembled all the final versions of the 3D models yesterday. As you can see, that is quite a few parts. So here is the question:

I still would like to include a few versions that are “all in one” to save on attachment slots and script count, but I can’t think of a way that doesn’t require me to add a TON more variants in the delivery folder (“all in one” variants that cover every possibility would be something like 40 pieces, and that’s just ridiculous).

So it’s going to be separate top/bottom versions for the regulation version, unless someone has suggestions, requests for a prison/facility they are running.

Likewise, I’m not sure how to properly set up demos for this.

A handful of pants and chests

I’ve just finished pants and chests variants for the prisoner uniform. I did a bunch of tests with the assistance of a friend (with has a big collection of shoes) and cobbled together 3 variants of the prison uniform pants that are tucked at the ankle, below the knee and mid-thigh respectively.

  • The “mid-thigh” variant appears to work properly with my Ayumi ballet boots, despite the fact I wasn’t even shooting for these.
  • The “below the knee” version works quite well with all my knee boots and a few from other creators. It isn’t perfect, it works “okay”.
  • The ankle high version turned out to be the most compatible of all after a few adjustments, making the pants a little bigger around the calves.

I’m not shooting for polygon-perfect compatibility here, “good enough” is what I’m hoping for.

I forgot to take pictures of the small and large breast sizes for avatar 2.0, somehow? So in the meantime here is the “flat” version for… flat chests and boy chests. I’ve also slightly widened the bottom of the jacket to avoid clipping.

I tried to make a version of the pants that would fit under the warden straitjacket, but I can’t get it to look right…

A lot of scripting

Not much to show today, I have written a lot of code for the past two days. I have now a fully functional (but ugly as hell) coloring HUD for the prison uniform that does about everything I might need for this product in the future: base/accent textures, base/accent tint presets and manual RGB entry and the ability to change the printed label or set it to automatic.

It has more buttons than a calculator, but I got a little carried away on the number of texture options.

I don’t really regret it, but I do need to make it look a little more presentable.

More colors and setbacks

As the title says it, more colors and setbacks. I ended up re-rendering a bunch of textures THREE TIMES over the past two days, I discovered that I wasn’t using the same bump mapping settings on the pants and the jacket, and then the white color I was using was washing out everything, and finally, I had some issues on island borders to fix…

I’ve added a white version (no picture here) as well as the 4 colors you can see in the pictures. Yes that’s a lot of blue and green options, and yes, there will be a tinting option for everything else, don’t worry ^^.

Furthermore, I’ve also started writing the scripts for body hiding, applying HUD settings, and also the hypothetical “transponder”, to allow facilities to force a specific style on visitors. I’m doing it from scratch today, as a way to “clean” my head from all the modeling & texturing of the past few weeks.

A note on the transponder. The idea is that if a facility has an active transponder (it will only work if the script and the landowner match, obviously), they can effectively override the appearance of the uniform for the duration of the wearer’s visit. I’ll probably release the facility script as some form of “open-source” to make integration easy. Supposedly it should allow to have per-avatar settings, but I’ll try to avoid over-complicating the example.

Kyrah Abattoir
Creator of BDSM and fetish content in Second Life since 2004.

Seasoned 3D artist and programmer, aspiring video game creator.

February 2023