Archive for the ‘2D Stuffs’ Category
More paperwork: Mugshots
There! More documents, mugshots this time! I’ve been practicing filling these out and giving them a little bit of character. Two based on avatars, and two that are Froznovia OCs.
Not entirely satisfied with those, I’m waiting for some artworks to make them a little more unique looking.
I have, so far, resisted using the triple mugshot format. But that’s only because it doesn’t fit.
Yes. Alina was always based on Ariane Yeong.
I’m also adding this new template to the Patreon rewards.
These are also in the prisoner file pad in Prison Cell Block D-5 in VRChat.
The Paperwork of Froznovia
I don’t know if this will be anyone’s cup of tea, but I decided to release the Froznovia paperwork I’ve done so far.
- F-29 Requisition form.
- F-83 Transfer form.
- FZ-17 Disciplinary report.
- FZ-22 Interrogation report.
I’ve exported them in PDF for people who want to print them for their own nefarious uses (yes, I met those people).
And as 1920×1080 PNG files.
I haven’t finished cleaning up the source LibreOffice Draw files but I will release those too once they are ready.
If that’s something you’re interested in, I’ve made it available on Patreon.
Paperwork and prisoner storage
Well yes! I’ve been playing Signalis again, how can you tell?
So this is yet another idea for horrific, dystopian, prisoner living conditions. If you pack these tightly enough I believe you could have 6 in 9 square meter? Crazy, I know.
The thing that has been eating most of my time is building these official forms that are designed to match the Froznovia aesthetic and linguistic madness.
- F-29 is a procurement form.
- F-83 is a prisoner transfer form.
- FZ-17 is a Froznovia-specific report for prisoner punishment. I’m still working on it…
These are VERY fun to make and have been put together in LibreOffice Draw. Probably not the best tool for producing prints, but it is simple enough and does all the things I wanted.
Very fun, but also very slow. Getting the right terms in multiple languages and keeping layouts consistent takes more time than I’d like. What am I going to do with these? I don’t know… they make nice props in SL and VR, and I could release printable files if people want to use them for IRL role-play.
More of the same
I lost count of how many attempts I did for these chain links. And it turns out that most of them were useless:
- Having a visible weld/closure point was too distracting.
- Turns out that rounded links look worse because it makes it more obvious which link is which when they overlap.
- A dark background is normally a big no-no for alpha textures, but here it actually looks better when you zoom out.
So here we are, I’ve put the two textures side-by side, so you can see the difference. I wanted an improvement, but not to the point that it became too distracting, and I think that’s it.
Some minor changes to the cigarette case after a friend started showing me some really nice engraved guns.
I’ve also done a lot of writing in the past 3 days, nearly 2000 words. And much more since the year started. The Froznovia manuscript is growing, but it is more a spider web than anything resembling a story. I really wish I could release more of it, but I have no idea how.
It has a bit of everything, mostly lore building and chronological data, but also a bunch of new elements and characters: Erika getting the Von Kraul arm from her father Leupold, a visit of the Von Kroenen family vault in the Wurmingstein imperial fortress, an interrogation scene with the daughter of a diplomat… Hell, I even wrote a mini scene involving a social media influencer being forced to Vlog her own arrival in the Froznovia penal colony (this is absolutely not canon, but it was funny, in a way that a corpse is funny).
It helps me cope, it serves as a conduit for some really dark thoughts.
Cigarette case and chain tests
I have to say that from the previous post to this one, the cigarette case is looking quite epic. The clamp on the cigarette side it cool, if a little weird, and the one on the memorabilia side is functional, without hiding too much. I could put the crest on both halves of the case to save on texture space by making both halves identical…
I also included two really terrible pictures of the chain texture upgrade I’m trying to make, the color is too dark and wrong, the little weld spot is distracting and will be removed, but the shape is what I’m trying to go for.
So please, I’d like some opinion on the look of those chain links if you don’t mind, because I really want to be done with that update!
Yeah it’s still PBR locks
Nothing quite new here, just more PBR locks. I’m done debugging the new optional data block for locks and applying it to all the core locks. And this morning I’ve made a PBR refresh of the lock tray. I tried to go for something that looks like silver with a little bit of patina, and it turned out like that.
It certainly beats the original…
Progress on the trench lighter
All unwrapped and textured (might not be final), I ended up adding the KaisersRauch logo on the trench lighter wick cap, as a last minute addition. The body could probably take some interesting markings too.
The windshield uses an alpha mask for the vents, so I could make a few versions. The textures are only 256×512, and You might think that it is a bit too blurry, but I think it looks great.
I’ll be real, I know this isn’t what I should be working on. I’m almost done with the MiniATM update, just a couple of last minute additions before I can kick this one out.
So much on my plate… and a lot of it scares me: The latex maid dress, the skin suit, the chrome cuff set big PBR treatment & general PBR support for locks, new locks.
I’m also thinking about pushing an update for the cell furniture and lattice cage that allows to “push” someone down onto them (kinda like RLV capture, but different), and maybe some more cage ideas…
What I’ve been cooking for Halloween so far…
This year’s Halloween mini-project has been going at a pretty leisurely pace. I was initially going to do something completely different, but I did not really want to make it a limited seasonal item. And then I remembered that “this” is actually something that was suggested to me a few times.
I wasn’t very inspired by the dirty/sweaty aspect initially, but I feel that the chunky drips coming from the collar really sell the idea. The text? I’m not entirely sure of. But I do feel that something like that is needed to really build the “story” this item should tell.
Does it need a story? In my mind, everything should, ideally. I feel that there might be something much better that I haven’t thought of yet, but I’m trying to avoid specific names or numbers.
Oh… I suppose it wouldn’t hurt to add a Chinese or Japanese option if the characters fit well enough… And maybe a color or two?
Skin suit bra
We’re moving, we’re moving, now it’s time for the skin suit bra to get a bit of love. I’m not sure if that’s enough stitch lines for what it is.
Not shown: Collar is about 90% unwrapped, should I add more stitching or edge detailing or is that enough?
There is quite a bit of space left on the UV map, the metallic parts don’t “really” need texture or UV space given that they are plain chrome (although the strap eyelets will need a reasonable amount of it), and what little normal cleaning I need on them, I could just do at the vertex level.
I also forgot (again) to place the KDC logo somewhere… On the back, on one side of the bra, maybe?
Skinsuit UV wrangling
I had some rest on Monday due to a minor eye-related injury I had to get treated. I was going to take another day, but I was getting bored. So I decided to work on the skinsuit textures & UVs, I’ve redone this nearly 3 times now, each time adjusting the texture width/height to try to get everything in at a reasonable resolution. That’s a lot of UV wrangling right there…
Hopefully the current size (512 x 2048) was a good estimate.
I ended up with a really simplified texture sheet that serves all the leather straps, something I’ve only really done on the Micro Bikini and a few other things (like boot laces) before. In essence there are 3 sections to it: Two end pieces and a seamless, repeating center part. Some of the connections that couldn’t be made seamless are hidden behind the retainer loops.
Eyelets will be done the same way I’ve done the back of rivet lately: A little piece of floating geometry and some alpha masking.
This is a lot of work, but it uses a ton less texture space, it will also be independently tint-able.
Oh yeah, and the VRChat handcuffs now blind their victim if they don’t comply with the required wrist position.




































