Wrist cuffs update.
This update concerns all the TouchBound wrist cuffs:
- Laminated wrist cuffs.
- Chrome lined cuffs.
- ER chrome cuffs.
Update content:
- Light primcount reduction.
- Cuff glow replaced by locking pin glow on the laminated series, no change on the sensing zones.
- Mirrored animations for cuffs ↔ ankle cuffs.
- General system updates (Memory optimization/chain fix/description text cap, etc…)
Enjoy 🙂
Clarification of the previous post
The reason there hasn’t been any progress on the chastity belt is that i was adding some improvements to the TouchBound base code to support it properly.
The belt is going to use 6 anchor points for a total of 8 sensing zones, that’s a lot more than what my other products have and I needed to make sure it would fit in the tiny memory left in the core script.
I also decided to do some standardization in how objects relate to each others. Before, you would generally have to click the wrist cuffs first because clicking the collar first would serve no animations (the collar had no animation support). This is now a thing of the past and I do intent to have the system work consistently regardless of the clicking order, excepted specific cases such as the collars back locks, which does NOT (yet) feature a locking ring (back locks only lock the object in place).
I also wrote a new synchronisation system in order to restart missing animations when the avatar is logged off/on.
I will roll updates for most of the current TB products in the coming days, and once this is done I will finish the chastity belt implementation.
KDC Chrome lined collar and KDC/ER collar update!
- Animations have been mirrored with the cuffs , now clicking collar > cuff offers the same options as cuff > collar.
- Various memory optimizations done on timers and lists.
- The RLV activator is now compiled in LSL mode to cut its memory usage.
- Adjusted the clicking prims to avoid click conflicts with other attachments.
- Descriptions from locks are capped to 30 characters max. (for memory reasons)
- Chains and animations now survive relogging. (finally!)
A full changelog is available on the documentation wiki.
Enjoy 🙂
Code update
I’ve done a bit of debugging on the TouchBound system, I believe that I managed to fix the bug that caused chains to lose their target on relogging. Thanks Darien for the little tip.
I will make a general update soon-ish once it is ready.
I’m pretty happy, this was an unexpected breakthrough.
Logo and disassembly
Some extra modeling work on the chastity belt, I finally settled on cutting it in two pieces, did the textures for it so it wouldn’t leave “shadows” where things should be (it will make it easier to adjust I hope). I also added a little embossed  KDC logo near the center… because why not 🙂
I think I’m done this time, modeling wise. And sorry for the colors, I was testing how it looked with some tinting 🙂
Woops!
There was a technical problem at the server farm, because of it, the KDCÂ delivery and update servers went down for about two hours. If you tried to buy some KDC product and experienced failed deliveries today, please send me an IM in SL and I will deliver the missing products.
Dummies release :)
The clothing dummies are out, includes black and white fullperm “undercoat” textures
- 2 Fullbody mannequins (for full outfits)
- 2 Lower body mannequins (pants, pantyhose, etc…)
- 1 Bust mannequin (shirts, bras, etc…)
All the mannequins are also available in a “dual layer” version, so you don’t have to make special textures for them if you don’t want to and can use your clothing textures as is. Also, the mannequins use the SL texture patterns of course.

Surrounded by dummies
I got tired of looking at those sculpted clothing dummies in my shop and decided to do something about them. I created two mesh based dummies, with single and dual layer (for alpha textures) and even one for system skirts (which nobody use anymore, excepted me).
I’m thinking about making a pack for content creators in order to showcase some of their products.
Micro update
I just updated the “vintage” KDC Stiletto boots (Yes, the year 2005 boots). If you already own them, just send me an IM for the update. The built-in AO was removed, they where lightly tweaked and now use an alpha mask. Again, this is an extremely old product, but the update was simple enough, and asked nicely sooo…















