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Today’s update

The latex maid corset body is complete, I ended up redoing most of it to simplify the geometry (same amount of steps all around it) and anchor it better to the torso and skirt. I filled in the gap in the front of the body, it is a bit… weird? But, works for me.

The back I still open, I’m having trouble thinking up a good edge flow here to connect everything together.

Lots of health related appointments this week and a bad sleep schedule, (oh, and even hail!) that’s my excuse this time, other than… the WRITING(?!)…

I spent… apparently 14 hours over the last 3 days trying to put down ideas and assemble them into some kind of coherent story. I’m not a writer, so of course it is god awful and a waste of time.

(Still more efficient than trying to turn it into a video game…)

I don’t know what to do about it, it’s so far outside my skill set to build a compelling story, other than the torture porn scenes… I guess. Maybe I’ll put the introduction on Patreon, or something.

Skirt pleats more or less done.

I was a bit sick again, but I worked on the skirt pleats on and off through the rest of the week, and during the weekend. The junction between the skirt and the trim is about as “clean” as I can make it, they don’t have the same number of edges, and I do not want to overdo it. Unless I really need to increase the density on the skirt… it will do.

It brings me to another little thing: With PBR we now have the ability to decide whether polygons should be rendered single-sided or double-sided, this means that I might be able to get away with not explicitly modeling the underside of the skirt, and just using a double-sided material for that part. Double-sided materials do take a little longer to render, but they are still faster than an actual underside geometry.

The last picture illustrates what I could potentially do: Model only the underside of the trim and join with the (now visible) backside of the skirt.

There is still a lot left to do, I’ll get back to the corset and finish topside tomorrow.

Late night update, internet issues

My internet connection decided to die for most of the evening and until now. I got some decent progress done over the past two days, but I have to say that all those pleats are making me lose my mind little by little.

I’ll definitely think again before I do something like this in the future.

It is, somewhat clean, I’m not sure how I’m going to fuse some of those sections together, but I’m sure that I’ll figure it out.

Detailing complete, low-poly started

I think this is a good point to wrap up the detailing of the model. I added some discrete creases on the chest and neck, fixed up the dress & corset meeting point at the front busk, tweaked the apron bib here and there. I could spend a hundred more hours on this, but, at least for now, this looks good to me.

I started the low-poly, but there is not much to write home about, next update I’ll have more.

Strap cross over and buckling.

Not much to say today, not a lot done, but I DID manage to fix the symmetry on the bib so that the straps cross over each-others, and also came up with a somewhat decent connection to the apron belt.

It feels a bit… heavy?

More creasing, seaming, and other details

I’ve added some surface detail, focusing mainly on the top, all the seams have been integrated properly, and I’ve added a bunch of creases, especially along “straight” seams, to give them more definition.

The chest area is still a bit too plain to my taste. I’ve given up (at least for now) having adjustment buckles on the apron belt and am just going for basic rivets, it uses less space on the straps, if anything. I also need to finish those trims on the bib shoulder straps, they just kinda “end” there at this point.

I should probably add something on the bottom part of the rings, but what…

Latex maid dress creasing

Not a ton of work on the latex maid dress, but some work nonetheless.

I started creasing up the corset and apron belt, slightly improved the shape of some of the pleating, made the bib trim a little slimmer.

Little by little, adding more details and refinements. I’m currently rebuilding the seams of the top to integrate them into the surface, so that I can crease it all up.

I still have a problem with the whole, “connecting the apron belt and the bib straps”. Not sure what I want to do there…

Come to think of it, it is all latex, I could add some buckles & straps potentially?

Back to the latex maid dress!

Sick, once again, for almost half of last week… And if You add the hay fever too… I’m sick of this.

I called the hospital to lower my prescription, hopefully tomorrow I can go pick up a lower dosage and that should stop my stomach from getting upset every few days. While it isn’t really excusing everything, this has definitely taken a toll on my productivity this year, and while I thought I could just handle it, the reality is that I cannot do this AND be productive in any capacity.

 

It’s not all bad news thankfully, I’ve finally returned to work on the latex maid dress. I’ve done some cleaning up on my files, and started “de-symmetrizing” elements that need to be, such as the corset lacing. I also made a somewhat decent bow for the apron (which was another sticking point of the design).

Still a few things I’m not 100% sure of:

  • The latex maid dress upper back still feels empty. I thought several times about adding a diamond cutout, but that will complicate cross body compatibility.
  • Seam layout still feels too basic, but outlining the chest will only make it harder to open the cleavage later.
  • Need to figure out how I’m going to connect the shoulder straps to the apron belt.
  • Some kind of headband/headdress, and I don’t know what style would work and look unique enough from all the others I’ve made already (I’d rather not reuse an existing one).

As always, any suggestion/comment is greatly appreciated.

 

The EIG-2-B Stunprod is out!

Stunprod product picture

The “EIG-2-B  Elektroimpulsgerat” is a revision of the original AION stunprod specifications intended to replace the original design deployed on S-23 “Sierpinski”.

Our goal was to move from a single use design, to a reliable, self-recharging system focused on officer protection and enforcing compliance.

It features a large protective guard around a rubberized handle adorned with electrified contact strips to discourage any attacker from attempting to wrestle the EIG-2-B out of your hands.

The classic Bakelite body is sandwiched around a heavy gauge steel sheet core to enhance the rigidity and striking capability of the unit.

All the markings are in compliance with AION safety guidelines.

As usual, you can find it at the KDC Main Store, or on the Second Life Marketplace. Enjoy ^^

Nasty stunprod bruises…

I think I’ve got something good going on with those nasty stunprod bruises… I’ve done my best to keep them relatively simple and stylized…

They kind of look like bug bites or a weird rash or a star map sometimes…

That’s what my references looked like and so, that’s what I went for. It looks completely overkill with the maximum 8 marks per body part, but it is there as a supported maximum… not as an invitation to fill it entirely.

This might even take a while given that the prod typically can only strike about 3 to 5 times before recharge kicks in.

I wonder if those pictures will be okay for Patreon.

Kyrah Abattoir
Creator of BDSM and fetish content in Second Life since 2004.

Seasoned 3D artist and programmer, aspiring video game creator.

November 2024
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