Archive for May, 2026
Yet another shitty hotfix!
I did a booboo with the animations of the left thigh cuffs on the Vergilius and Lined Chrome set, so I’ve fixed it, and I am bumping the version, just because I can and have nothing better to do at 6 am.
- Lined chrome thigh bands v15→v16
- Vergilius Thigh cuffs v2→v3
Also, I’m sick because heatwave and AC, so there is that.
Oh yeah, I did some mockups for Froznovia. I’m trying to actually have a map of the place and I figured making sure vehicles can pass and that I can put enough beds in would be a good start. Go figure.
Vergilius Set – PBR lock update
A few minor but important updates to the Vergilius Set!
- KDC Vergilius Collar v3
- KDC Vergilius Wrist cuffs v4
- KDC Vergilius Ankle cuffs v4
- KDC Vergilius Elbow cuffs v2
- KDC Vergilius Thigh cuffs v2
What has changed:
- PBR Support for core locks & accessories.
- Improved chain texture.
- Depreciated attachment location enforcement.
- New documentation URL.
- (ankle cuffs) chain rattling sound.
Mid-Weekend Mauser HSc
Quick little update I was meaning to post yesterday but ran out of time.
I forgot if I mentioned before I was looking for a sidearm to complement the “officer” look I’m putting together, and the Mauser HSc kept coming back. I finally committed some time on it, about a day by the look of it. Lots of important parts are missing.
Warden and Meat Market stuff
Some work on the Officer’s uniform! I gave a try at making it out of gray wool… it looks a bit scratchy. Refined the shoulder boards to make it more obvious that the district identifier is “one” symbol and not 3 separate ones. Added some definition to the lapels to make them puff a little bit, and worked on the belt a bit… Despite the fact I probably should make the pants first.
Completely unrelated: I’m trying to convert the pre-PBR material setup of the meat market collar. It is going better than I thought (it was almost PBR-ready anyway), but it doesn’t look quite right just yet. The code on the other hand, the patch for it is pretty much ready.
Warden’s Uniform & Pishock collar patch
Warden’s Uniform
Some refinements on the warden uniform signage:
- Right lapel: (the barbed wire coil) Prison division.
- Left Lapel: (the 4 square pips) Major.
- Shoulder boards: Froznovia’s special regional mark + 1 gold stripe (Major, again).
I still need to design a proper Wurmingstein coat of arms, I know what needs to be on it, the problem is making it look good.
I figured out a (very jank) method to get that zipper in place without losing my mind and added some construction seams on the back & lower edge of the “tunic”.
Refined the Leotard a bit (higher narrower cut) and added seams for it too.
Classic shock collar
I also just released a patch for this product. Version 17 brings the following improvements:
- PBR Support for core locks & accessories.
- Added the new chain texture.
- Updated the documentation URL.
- Removed some old code related to attachment location enforcement.
- FINALLY updated it to use the new Pishock API, there shouldn’t be problems anymore.
If you are updating for the Pishock patch, do re-read the Pishock configuration card as there are a few changes.
Warden uniform progress
Only one picture today? Yeah, that’s pretty bad. I know.
I’ve got some work done on the sleeves, and figured that I might as well try to get a fast version of the undergarment tacked down, just to see how deep I can make that cut. Also, the neckline.
I’m almost 100% sure that I have a Prison Cell Block D-5 update ready. It should fix the recurring food bowl spawning/de-spawing/returning issues, and then I won’t have to touch it again… Maybe tomorrow.
Military Fashion Show
So I don’t have a lot to show for, I’ve been struggling to pick up a new project. I’ve been dealing with an obsession that I unfortunately can’t really talk about without sounding like a lunatic, so I’ll avoid doing that.
First actual, solid day working on this uuh… military-adjacent outfit project (?) I’ve had in mind for a month or two now. I was actually going to trash it initially because I did not like how scuffed the lapels were, but I kept going, just to get a feel for it. This is where I stopped today.
And also, a really terrible early draft for ankle cuffs, that matches the HC03W. It’s really bad, but it’s something.



















