Archive for 2022

Nearly done with the miniATM update

At this point it almost feels like a complete rewrite of the miniATM, sadly, most of it won’t matter for anyone but me (who has to look at the code)… oh well.

I’ve cleaned up a lot of the inconsistencies in messages, like whether L$ is before or after the value, I’ve also added a bunch of missing sanity checks on the text/number prompts, configurable clicking range (not limited to 20 meters anymore, but you’ll be able to make it larger or smaller).

I’ve also changed most of the IM commands with llRegioSayTo, so the script won’t be delayed as much in those situations.

The big feature, is the ability to use a “debt” module, when it is active, refusing a payment request will invite the person to create a debt of equal value, as with everything with the miniATM, nothing is out of the wearer’s control, but it gives more opportunities for play in my opinion (you can really just ignore it too). It also adds a dedicated menu to list active debts and for the issuer to cancel it if they so choose. Repayment is automatic if you make any payment to the person you owe a debt to.

And as I said, you can just turn it all off ^_^!

The previous week has been a bit of a mess…

I haven’t gotten a lot done, and my sleep cycle has been an absolute mess.

I did do some code to expand the miniATM features with a completely optional little “debt” system. It is almost complete, but I still have to iron out a few issues.

As you might have seen in the group notices, I also touched up the MixMaster a little, just not enough to roll out a proper feature update yet.

Prison uniform cleanup progress

I’ve spent the better part of the past few days cleaning up the prison uniform model. I was initially going to hold off on making a blog post until I’m actually done with this step, but it is taking a little longer than I had planned, and isn’t improving the final result by a lot.

I’ve actually stopped caring about a bunch of things I did initially want to fix because… well you can’t really see it.

Furthermore, I have also played a bit with shader properties to get something more fabric-looking. You can see a few variants that I lifted from my reference photos & drawings.

There is this tiny detail that I am not sure if I want to keep: Considering that the backside of the collar uses the same fabric as the striped accent panels, I can have that fabric “peek” around the collar hem, or I can have that hem use the plain color instead. I’m not sure if this is desirable, but I have it visible, for now.

You can also “kinda” see the micro bikini panties through the pants of the uniform… In my eyes it is really subtle, but I might end up rubbing that out.

First release on booth.pm!

This is mainly for VRChat/ChilloutVR users, if You only are interested in my SL content, nothing to see here 😛

So yeah! I have a store on Booth!

Prison Uniform picture dump

I’ve been rather busy on the prison uniform project this weekend and today as you can see 😀

I added my micro bikini to the dressing dummy, to make sure there is some “underwear space” under the pants & shirt. (and because it can’t hurt to make both compatible, right?)

A good friend suggested changing my dressing dummy to a version with bent legs and arms, to help with knee and elbow creases. It took several attempts to get it right, (the blue version), but I think I got it this time.

I also added a proper hem on the pant & sleeve cuffs, just to give it a bit more depth and “rigidity”.

It might actually be good enough to move over to Blender at this point, the pose will be a bit more complex to straighten but… We will see how it pans out.

And back to this project.

Hard for me to admit that it has been in a hiatus for a year and a half!

I’m redoing the pants at the moment and hoping that I can get a better result than last attempt.

The crotch area appears to be in a better place now, I’m tempted to add my bikini to the reference model to add a bit of underwear bulk (but having the two work together would also be a nice touch)

I’ve unpinned the pant legs for the time being, I’m hoping to come up with better creases there in the coming days.

miniATM update!

A new update for the miniATM, it adds a handful of new features & quality of life improvements~

  • CHANGE: Prettier menus & options.
  • ADDED: Ability to pay avatars by username (offline/out of sim)
  • ADDED: Slim mesh variant that doesn’t have the bulky baseplate.
  • FIXED: Menu ‘in use’ lockout allows the current user to click the miniATM.
  • ADDED: “Eject” button that immediately clears the menu session for the current user.
  • ADDED: Menu headers link to the documentation wiki.
  • ADDED: If a minimum pay amount was set by a beneficiary, it will show up in the pay/pay to window.

NOTE: The “_log_storage” script has not been modified and can be kept.
If you want to keep your transaction log, delete everything but the “_log_storage” script and replace everything else with the updated versions.

The prisoner wrist shackles are out!

prisoner wrist shackles product shot

And the prisoner shackles set is complete!
(or that’s what she thought at the time of this post he he he…)

These support all your expected TouchBound functions, Allen wrenches, heavy padlocks, accessories, hobbling, chaining, suspension, binding, etc… etc… Check the manual for more details.

As usual, you can find these at the KDC Main Store (10%off!) and on the Second Life Marketplace.

Enjoy!

Sneak peek on the wrist shackles.

wrist shackles

Which are almost complete…

Prisoner Ankle Shackles release and update

The Prisoner Ankle Shackles are out! Now you can all indulge in your worst(best) prisoner camp/chain gang fantasies! (the wrist ones will come out soon, I promise)

These support all your expected TouchBound functions, Allen wrenches, heavy padlocks, accessories, hobbling, chaining, suspension, binding, etc… etc… Check the manual for more details.

As usual, you can find these puppies at the KDC Main Store (10% off) and on the SecondLife Marketplace.

There is also an update…

For the KDC Prison Cell, Narrow Prison Cell and Padded Cell.

It addresses a fairly important furniture bug I discovered today that affects all my experience-based furniture that have anchor points (and all 3rd party modifications which add parts to the link sets) where the height adjustment function would stop working, it is a simple drop-in script replacement, if you don’t want to start fresh again.

Enjoy!

Kyrah Abattoir
Creator of BDSM and fetish content in Second Life since 2004.

Seasoned 3D artist and programmer, aspiring video game creator.

April 2024
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