Archive for October, 2021
When the Major showed us this little “trick” we were both amazed by its simplicity, repulsed by its deviousness, and deeply concerned about the Major’s past assignments before his transfer.
Surely there was no chance for those vampires to escape containment this time…
The past two weeks were such a massive crunch getting everything ready in time for my “official” Halloween deadline. I was gonna post a little update yesterday due to some unexpected feature-creep I wanted to show off, but I ended up finishing deep into the night and it just wasn’t worth doing since I was going to post today anyway.
Without further due, a quick little feature breakdown:
- Cuff binding poses, suspension, locking, accessories, the usual for a TB compatible item.
- A completely new “main lock”, using the provided roll of tape, you can “wrap” the main locking point shut.
- You can add more tape, as much as you want in fact.
- All you need to unlock is to use the tape cutter and cut off each layer, one by one (time-consuming?).
- Posing, suspensions & ‘normal’ chaining are done using the chain link that hangs from the detcord.
- You can chain from the end of the M81 igniter too, but it actually is a pull-trigger, don’t try to pull on that leash or…
The explosion effect has a few configuration flags so you can turn it off completely, or change the “death” duration/severity.
As with previous years, my past Halloween projects are also rising from the grave!
And as with previous years, the Halloween projects are only available from October 15th to November 15th (Patreon supporters can get them all for free all year long)
Happy Halloween everyone!
Low-poly, unwrapping & textures are done! I’m really trying to put down as much work as possible to get this project complete in time, only 3 days left if I want to stay on my regular Halloween schedule. Unwrapping was relatively quick, there isn’t anything really tricky here, and thanks to the amazing UV Pack Master 2 Pro, getting everything laid out with maximum texture usage efficiency only took a couple of minutes ( I hate payware addons but if there is one that is worth buying for Blender, that’s the one ).
I’ve finished the low-polygon model over the weekend, unwrapped everything on Monday & did the textures & in-world tests today. I ended up adding this chain link for… no real reason other than the fact it looked like it belong here. I’ll probably make it work as a standard front-collar chaining point, you know, one with no explosions…
It is more than likely that I will use some sort of soft-locking like the muzzle plugs. Unless someone can convince me to make something more complex… which can be completed with what little time I have left.
I still need to finalize the models & make LODs for them, that’s the plan for tomorrow… or tonight?
Halloween project progress! I’ve spent the better part of yesterday redoing the tape in multiple widths before deciding to go with a simple 1cm wide reference, basically the same width as electrical tape, any other size ended up so big that I couldn’t make it look good. Might even be a bit realistic given that you would “have” to pass the whole roll behind the collar and the neck.
I also did further tweaking on the det-cord, shock tube & blasting cap, I adjusted the igniter to match my reference diagrams and did some really simple temporary textures for the cord itself.
It is October! Spooktober! And even Locktober for some, which means only one thing: Time for a Halloween project!
Time to give my regular schedule a little break and to work on something fitting for the season (and the only event of the year that I actually dare to make something for).
This year’s project is a little weirder and gruesome than my past Halloween ones…
Is this a collar? What’s up with the crude, hand-made construction? Duck tape? Detonating cord? Oh no… Kyrah… What are you doing…