Accidental patching?

I accidentally (yes) patched the Fallen princess collar, before I was actually done with a small feature I’m adding to it.

I also (not accidentally) patched the Vermilion set for the previously mentioned bugs and I’m also rolling out click action changes. If the viewer you are using is recent enough, the cursor should only change to a “touch” cursor when it is above a touch point.

Dullahan collar update

  • Corrects a few issues and improves the detach reporting when the user is not in RLV mode.
  • Removes a script that wasn’t supposed to be here.

Make room for the Omnious Dullahan Collar!

Halloween is upon us once again. So here is a new item and a little tale for you all 🙂

One of our customers, a well-known eccentric with a taste for the occult, personally requested for this collar to be made.
He specifically instructed that the top section had to be filled in with a vented heavy piece of steel and vaguely muttered something about: “preventing its head from re-growing, without restricting the flux.”.
To this day we still don’t know what the old man was going on about when he gave us this specific design. But for some reason he kept ordering new ones, until one day he simply vanished…

This is the newest member to the Heavy Metal serie and is only going to be available during Halloween! Like the pumpkin jack revosuit addon.

As usual, you can get them from the KDC Main Store, or the SecondLife Marketplace!

Don’t have the Revosuit X? Click here!

Trick or treat well 🙂

Low poly & test renders

Good good GOOD progress!

This is not a proper UV map (lightmap packing mode) it was just to check how it looked.

I’ve begin working on a little… something?

What could this possibly be? For now, you will have to guess 🙂

I’m not entirely sure if I should consider the high-poly complete, a couple of extra surface details certainly wouldn’t hurt.

Update to the vacuum system

Corrects a behavior issue with the dust layer script config and nothing else. You should read the dust layer configuration notecard again. I believe my instructions where incorrect.

The KDC Fallen Princess Collar is out!

One evening we found this beautiful young lady sheltering from the rain under an awning behind the KDC facility. She told us that she was a noble from another realm who was on the run after her father had been overthrown. She sounded a little crazy but after our blacksmith managed to free her from what looked like a heavy slave collar, we gave her food and shelter for the night. The next morning we considered calling the police but she had vanished! All that was left was this collar to remind us that we did not dream any of this.

Yes it’s finally out, But I strong recommend checking the manual for the little quirks this design features.

That also means two new “keys” in the spare accessories family. I’ve also rolled out the fingerprint padlock “V2” in this item and will progressively roll out new lock versions as I update everything (again)

As usual, you can pick it up from the KDC Main Store or from the SecondLife Marketplace.

Enjoy!

Allen wrenches, and also sounds?

I just finished the mesh for the hex wrenches/allen keys to bolt the collar. The idea is that the logo on the sleeve will tell you wich bolt type it is using.

I SUPPOSE I could remodel the head of the wrenches for each type but this seem a little umm… Overkill.

I did not post about this before but Wednesday I recorded and cleaned up a handful of sounds for the collar, I think it will sound pretty “genuine”.

Bolt wax seals!

I’ve added wax sealing textures to my test setup, I’m still lacking sounds and I also made more memory related changes that I really hope I will not regret.

Tomorrow… I think it’s about time I get on with recording the new sounds and modeling the allen wrenches for this.

More code!

Some good progress today, despite being sick.

  1. Added safety code that causes chains to detach from the mending plate when it is removed from the new collar.
  2. All the tools will leave “lock mode” when attached/detached/rezzed and after 30 minutes.
  3. Moved a bunch of code around to save memory, as usual.
  4. Fixed a bug in the timelock system (I just wrote it god dammit!)
  5. Added a bolt sealing function! It’s a bit like timelocks but for bolts (with a few differences).

Kyrah Abattoir
Creator of BDSM and fetish content in Second Life since 2004.

Seasoned 3D artist and programmer, aspiring video game creator.

March 2025
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