A bit under the weather but things are okay
There hasn’t been a lot of updates lately, sorry about that. A lot of things have happened in the past 3 weeks that had me bounce between stress, anxiety, and some very mild illness.
I don’t know what it is, but it is very much non life threatening. Probably a hay fever/cold, anxiety/hypochondria cocktail, so don’t send me any funeral wreaths 🙂
That being said, sorry to disappoint, but it’s “return of the pipe kit” 😛
It took me an entire day to gather all my references again (for some reason I did not save any?) and to remember which ones I was using.
I decided to do some work on the two other planned pipe sizes and settled for 30cm and 10cm diameter.
The idea is that they are just small enough to fit behind each-others within the gap left by a 90° turns.
I’m also adding a raised “plate” on flange faces. It almost looks too busy, but it double as a pipe end cap, and makes sense given the bolt placement on each flange.
Options menu
So much time passes between my KyrahGame updates that I did not realize Unity completely removed the “default” options menu.
You know, the one that shows up on every shit unity game out there 😉
So I guess it’s time to write my own? This part (graphical options) was fairly easy, but I’m a bit worried about the keybinding menu.
New patron reward!
I’ve added a new reward for my Patreon subscribers!
Extra materials that match the earlier collar reward with the new cuffs!
Enjoy 🙂
Avara Hood update
Another update!
- Default mouth poses are now detected when using Utilizator’s M4 Venus head (M4V preset only).
- Separate auto-attach folders for the M4V and M3VS presets.
- I added clearer RLV blinding status in the infobox.
- Blinding status is also in the styling menu now.
- Same as the blindfold, textures are hidden in RLVa mode and the pixelation bug is fixed.
- There is now a config flag to suppress style change notifications.
- There was a packaging bug with the M3VS preset that prevented locking it, this is now fixed.
Enjoy 🙂
Classic Leather Blindfold update
Small update with a couple of improvements and fixes:
- Added a link to the documentation wiki on the infobox.
- Added more details on the currently active RLV blinding on the infobox.
- Textures are now hidden in RLVa mode (I initially disabled this because media prims and this function triggered a crash on Firestorm, but it appears to be fixed now).
- Pixelation now de-activates properly when the blindfold is detached.
- Changed a few text elements to be cleaner & more consistent.
It is now live on the auto-updater!
Worked a bit on the meat market reward skins.
So I’ve finished the cuff’s “hazard” stripes for the Meat Market cuffs (If you have been living under a rock lately, it’s a little ‘extra’ I have on my Patreon page)
I still have to do something for the shock tape version, the issue I’m faced with is that, with the side hoops there is hardly any space for the shock tape…
So I think I’ll either make it so the tape is only visible if you hide the rings, or I’ll just run the tape under the rings… and whatever is visible will be visible?
An update on kyrahgame
Crazy I know! I guess this project isn’t dead yet.
The Meat Market Cuffs are out!
And here we go, companion pieces for your Meat Market Collar. And probably some unwanted “fictional workout” in a near future if you’re wearing all this steel… but maybe that’s what you secretly want?
As with the collar, they have locking animations, support all padlock types & accessories, and they come with a “universal” HUD, that will re-texture wrist, ankles, and collar, all at the same time.
You can also configure the decorative metal hoops on the sides of each cuff independently, to reduce the bulk, or make a kind of “asymmetric” look.
As usual, you can them at the KDC Main Store (It’s also ~10% off there) and on the SecondLife Marketplace.
Enjoy! 😀
Quick cuff update!
I’m done with most of the code I had to write, including the extra options for the coloring HUD.
I’ve tried several versions of the hoop section on the HUD and eventually settled on this one.
(yes, right is on the left, but that’s because the HUD assumes that you will be camming your avatar from the front)
Unless I encounter a really nasty bug, I should be able to release the cuffs in the coming days.
Meat Market Cuff sitrep.
The final textures are complete (~70 total from 256×128 to 512×256, 8 colors, 3 styles), cut and uploaded, they have the same “theme” as the collar obviously: unpainted, clean and worn-out.
I also uploaded the final version of the cuff models ( with proper LODs this time ).
I’ve also almost finished the new “combined HUD” too.