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The KDC Narrow Cell is out!

KDC Narrow Cell product picture

It took longer than I would like (I always say this…) but here it is, the KDC Narrow Cell is out!

Function wise it has the same features as the full-size variant but comes with one additional theme inspired by one of my favorite Japanese artists and two window variants (as well as a windowless version) If you aren’t familiar with it already I’d recommend checking out the manual.

I’ve priced it a little lower than the full-size cell because well… it IS smaller and I expect people won’t find as much use for it, unless you are specifically looking for something not much bigger than an utility closet, or to save space. Despite being smaller it doesn’t really use less LI when placed, I’m sorry about that but there isn’t anything I can do about it without butchering the LODs.

As usual, you can find it at the KDC Main store (10% off and a live demo area) or on the SecondLife Marketplace.

Enjoy!

KDC Prison cell update!

Prison cell update

I’m almost done with the narrow cell, so here is another prison cell update (for the full-size version) with some semi-important additions.

  • You can now configure one (or more) “master key” that can always remove the current lock on the cell door.
  • You can specify an exact range in meter for the RLV relay camera restriction option.
  • The automatic RLV camera range calculation uses the shortest cell dimension now rather than the largest.

Enjoy ^_^

Pet muzzles update

Hey everyone it’s me again with yet another update ~

This fixes the texture issues on the Classic Pet Muzzle and the Classic Wire Muzzle, it also corrects a few minor code issues and adds specular color calculation to the HUD to improve the aspect of the metallic parts.

Lattice cage update… again?

I woke up today and realized that I messed up yesterday’s lattice cage update. I was so eager to get this out of the door that I forgot to do a full check of the code I’m using on the cells.

Today’s update:

  • RLV relay communication should be 1:1 to specifications now.
  • Added a prisoner list on the lock infobox menu.
  • Added a “no-build” RLV relay restriction (optional).
  • Added an RLV teleport configuration warning.

I wish to apologize to those that already updated yesterday >_<.

Lattice cage update!

I just released a small update for the KDC Lattice Cage!

I wouldn’t call it major but I believe it brings a few important changes & improvements:

  • Secure lock: Like the KDC Prison Cell, now you can restrict the locks that will work on the cage. Useful for private/semi-private spaces.
  • Master key: You can now define one or more LockID that will always be able to unlock the cage, useful for public spaces.
  • Instruction manual links.
  • More discrete configuration reload notification using the fade text of the cage rather than llOwnerSay messages.
  • Fixed an oddly worded locking message.
  • The chains drawn from the built-in anchor points can now be drawn in either order.
  • The door now has a proper offset collision mesh and doesn’t need a hidden “door” object anymore.
  • I removed the owner/group/all use restriction as the secure lock/master key make this feature completely redundant.

As usual, this is available through the lattice cage’s updater box (you still have to teleport to the store, I know).

The Manual will be updated shortly.

KDC Prison Cell Hotfix

I’m still technically on break but some things can’t wait apparently.

I just pushed version 3 of the prison cell on the updater. It should greatly improves RLV relay compatibility.

If you don’t want to re-rez everything, just swap the “_KDC Cell Core” script, that’s the only change.

Have a good weekend everyone!

The KDC Raider Harness Gag is out!

Raider Harness Gag

The “Quadruped assault unit” engineering team contracted KDC Industries to design the “Raider Harness Gag”, a flexible and sturdy piece of equipment to limit the potential damage caused by some of their more aggressive genetically engineered raiding units.

Long story short, they had a really bad biting problem and we designed the hardware to tame those wild beasts. The amount of drooling this gag harness causes is still an issue…

And here we are! After more than two months of work, I can proudly release this new addition to the KDC product line!

  • RLV locking
  • Speech garbling.
  • 8 base texture colors & 8 stitching colors.
  • 16 gag ball styles, 1 to 5 breathing holes, smooth, 8-ball, and a bunch more!
  • Fully editable in-world (good editing experience required there).
  • Drooling effect.
  • Etc…

I’m still fleshing out the manual (distinct lack of pictures at the time of this post), but it should be complete enough for release.

I hope you’ll like all the little details as much as I enjoyed obsessively making them.

As usual, you can find it on the Second Life Marketplace or from the KDC Main Store in dead realm (10% off).

Enjoy ✌

Fingerprint padlock re-release!

So yeah, it is still the Fingerprint Padlock, but I figured that given that I’ve updated its appearance, code, and product shots, I could consider this a “re-release”? The new reader is just better, and while it is pretty niche now with the keyless lock doing most of what you’d want, it is still an option, if you want one.

It’s also in 4 colors now, that’s something right? 😛

As usual, it is available from the Second Life Marketplace and the KDC Main Store (10%off!).

Keyless padlock “official” release!

As promised, the keyless padlock gets an official release.

So yeah… A few more colors for your lock collection!

As usual, you can find them at the KDC Main Store, and on the Second Life Marketplace, or on Patreon if you’re one of my supporters 😛

Default padlocks change on new purchases.

I’ve replaced the default padlocks that are normally delivered with new purchases with keyless padlocks. As I explained before, this is part of an attempt to streamline the “new user experience” with the TouchBound system.

I still have a ton of product pictures that mention the fingerprint padlock and I’ll do my best to update those over time, I doubt that this will create much confusion. We shall see.

I’ll make the keyless padlocks available for sale individually once I get around making a proper product picture for them.

Another thing I really, really, really need to do is to rewrite (again) the fingerprint padlock to be much more user-friendly.

 

Kyrah Abattoir
Creator of BDSM and fetish content in Second Life since 2004.

Seasoned 3D artist and programmer, aspiring video game creator.

June 2025
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