Author Archive
SecondLife Viewer 2 improvement
This is a little trick i found that changed my daily life using the Viewer 2.x for SecondLife.
They made this sort of tray bar where every popups dock after a few seconds, i kind of like this concept because then multiple IM windows do not take so much space, however what always drove me nuts was that if you didn’t interact with the popups (they are called “toaster popups by the way) they would auto dock into the corresponding “category”.
That made the thing extremely frustrating for me especially with objects permissions requests and dialog menus.
Thankfully, this is a thing of the past, here is how i solved this problem:
- In Preferences -> Chat, uncheck both options in “Enable incoming chat popups” This will prevent group chat and Instant messages from creating toaster popups (they will still create a little “chat bubble” button in the tray bar)
- hit CTRL + ALT + D (or CTRL + ALT + SHIFT + D if it works for you) to reveal the Advanced/Develop toolbar buttons if you haven’t them active already.
- In Advanced -> Show debug settings, lookup the value “NotificationToastLifeTime” and change it from it’s default (5 seconds) to an absurdely high number under 214748368.
What it does is that it stops IMs and chat to show popups, which usually are redundant since docked chat windows with new messages are marked with an orange bubble. And it also makes any other popup window remain (almost) permanently on screen until clicked, so you have all the time you want to accept this hug request or that other menu thing.
KDC Isolation headphones released!
I have to admit, it took me quite a while (way too long actually) to finish this product, sooo here it is.
It’s basically a complementary object to my stuffed ballgag. the ballgag prevent you to talk, the isolation headphones prevent you to hear.
- It’s obviously RLV enabled (otherwise it wouldn’t really work)
- It has sounds, to put it on/off, buttons click, locks… lock.
- The main chat button has a circular timer that ticks down when enabled.
- For those who NEED their ability to receive IMs (like if you are a content creator) there is a way to “disable” the IM blocking feature.
- It can be worn around the neck, and peoples can put it over your head in one click.
- It can be locked (this part took me a LONG time, trying tofigure out an elegant and somewhat believeable method to do so)
- The hud is AWESOME (my best HUD so far) with a full RGB color selector (I think I will extend it to my chrome product line)

Stuffed ballgag update
I made a small update for the stuffed ballgag, in preparation to a new product (they share some code, but i will spare you the specificities of how i work).
Update details:
- Primcount of the gag goes down from 35 to 19 (removal of the ‘ghost’ copy)
- The “in mouth” and “around the neck” positions are now handled by the gag position itself instead of having multiple objects.
- Each position of the gag can be adjusted to your liking, simply move the gag where you want it to be while it is in the proper state and it will use this position for the current state the next time.
A touch of style, the fetish maid
This is an ensemble i’ve put together with several KDC products and a few from other designers (and a lot of inputs from friends) the idea was to put together a maid uniform suitable for a fetish environment while keeping a certain “prim and proper” look rather than going into a tarty stereotype.
I hope this will give peoples some inspiration, some elements are using the same attachment point so you will probably need a viewer 2.0 if you want to achieve a simmilar look.
Products used:
- KDC Rubber Housekeeper (black).
- KDC Leather peekaboo.
- KDC lined chrome ankle cuffs.
- KDC fur lined cuffs (I tinted the little fur bits in white).
- Black hot heart pumps ,made by Freyr Darkstone.
- Nimue haircut from Maitreya (Charcoal)
Little status update
I haven’t done much the past 10 days, between being away from home and having to deal with minor Real Life issues.
I’m planning to work more on the chore system, but i also would like to move TouchBound forward, and because of this I’m open for advice. To all those who use/used and like the system.
As a little recap, here is all i have made so far for the TouchBound system:










What kind of product should i release using the TouchBound system?
- New cuff types ? (I’ve really been tempted on this simply because I love pretty cuffs)
- New kind of objects to add more interactions?
- Anything else?
Stuffed ballgag update
There has been a little packaging error with the stuffed ballgag causing it to be nocopy nomod notrans, the new version with fixed permissions should be sent to you next time you attach it.
Housekeeping uniform, upgraded & improved
Sorry for the lack of update for January, I was busy.
This has been irking me for a little while, the seams on the skirt of the housekeeping uniform where off. That and I also wanted to try a few tweaks on the latex, I also wanted to create a few striped styles so this is done.
so that means 5 new striped styles and a general improvement for the other styles. Updates are free, as usual.
Some peoples don’t seems to ‘get’ sculpted prims.
I’m a prim sculptor myself, but sometimes I buy things because it’s faster for me to get something partially ready for my use and then tweak it to my needs rather than starting from scratch, especially when I’m only decorating my home in SL and not going to make a cent from it.
Anyway… I was browsing for a nice dining room set, there are a couple on the marketplace that appears to be quite nice, yet when I look at the primcount I almost wonder why those people even bother making sculpts.
Bottom line:
If you are making a sculpted chair and it still comes up as 19 prims, you are doing something really wrong and probably shouldn’t use sculpted prims in the first place.
One of the main advantages of using sculpted prims is to get similar/more details for a lower prim cost, and that’s what , as a customer, I am looking for.
KDC Institutional Straitjacket 1.3.1
I had to do a small adjustment of the minimum RLV version check because at the time of writing this, Phoenix is using a slightly lower version number for RLV ( 2.02.00.01 ) everything should work now.
Thank you Skills Hak for pointing this out!












