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KDC and ER Collaboration on touchbound products

I proudly present you the result of a little collaboration with Winter Ventura from Eclectic Randomness, we have been friends for quite a while now and this is the first project we actually do together. She designed a collar to use with the TouchBound system, as well as matching sets of wrist and ankle cuffs and a very nice padlock design!

The collar has a large ring on the front that I absolutely love and the padlock has a tiny detailed keyhole on the front. They are both available in our respective shops:

And in our respective SecondLife Marketplace boutiques.

On and Off

There was a storm 1-2 days ago and since then i’m having connectivity issues, either my ISP’s equipment has been hit, or my DSL model took a mortal wounding, i hope this will get solved fairly quickly, i have stuffs to do!

New theme

That’s right I’m actually trying to put together something original after all this time using the stock WordPress theme.

Feel free to share your opinion, but don’t be too harsh, I’m absolutely pathetic at html/css .

Activities of the weekend

I have been doing a couple of things this week-end, nothing major, but i though i would share it with you.

I rebuilt those metal shelves I’ve been using for years by homemade sculpted ones, that’s 7 prims shrunk down to one. Icing on the cake, they now have cross beams on the back, for no extra cost.

I am wondering if I should sell those once i get them properly textured or maybe i should make them a freebie.

Winter Ventura and myself are doing a joint project to get her collar and cuffs converted to the TouchBound system, that also means we converted her fancy little padlocks to it and they will work on every TouchBound products.

A little visit in the wasteland sims

Here is the result of a little visit in the Wasteland sims, I hadn’t been here in a long time.

Performance wise, even without the shadows enabled, this is a fairly busy sim when it comes to visuals, and because of it, my FPS where abysmal (i apologise for not using anti aliasing for the pictures).I suppose all the jagged buildings blend the borders between the parcels more than would classic/neat builds. I spent a little time visiting some of the various builds, especially Penny Patton’s little shop/warehouse. There was a few underground tunnels to visit too.

I visited this place a while ago and it seems to have evolved for the better in general.

I do have some criticism about the project although. In my opinion the sims are really densely packed, it almost feels a bit unnatural for a wasteland themed sim, unless you’re thinking about , lets say the DC area in Fallout3 , but i think my frame rate would say thank you to a less tightly packed layout.

This is the kind of projects that would probably benefit from being hosted on OpenSim, the whole “Sell products to pay the land it is sold upon” pressure, even if it isn’t as obvious as the rest of SL is still very present and tend to spoil the experience a bit. Again a grid solely dedicated to the project would offer better performances and a more unified experience.

Another thing i feel the estate is missing is a cohesive soundscapes, most of the radios are nice but the changes of style and mood are very aggressive, where you would expect a very discreet musical ambience like you would get in Fallout3’s desert. (Although some are actually quite nice and fitting)

Happy Bivouac – The Junkyard
Ruined Prim tower – The Junkyard
The Atom Outpost – The Junkyard
The Wastelands, Post Apocalypse in SL : Fort Stygian
The High Mesa, Cormac
Air China cargo flight 281A, + The Abyss Bar , The Great Fissure
Kronbelt

Isolation Headphones Version 2

Fixed a bug that would cause the IM blocking button to present a behavior opposite to it’s current state.

IMs are now blocked when the IM Button is RED, The color coding of the isolation set being that green = permitted.

Stuffed ballgag version 6

Fixed a minor permission error that would make the object show as nomod, nocopy, notransfer.

The new KDC shop is open!

Come check it out, even if it’s only to have a look, many products have no a lower price and there is a nice and comfy little dungeon in the back to unwind.

If you are logged in sl, click here to get teleported!

Pretty much ready for opening

Just a quick snap of the “in progress” Dungeon

Kyrah Abattoir
Creator of BDSM and fetish content in Second Life since 2004.

Seasoned 3D artist and programmer, aspiring video game creator.

December 2025
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