Weekend map updates

I was supposed to post much earlier, but I kept trying to do it while I was too tired to do so.

I’ve pushed a bunch of small map updates for the Cell Block D-5. It led to bugs, which led to more updates… I’m sorry about all of that.

  • Fixed audio muffling and handcuff serialization glitches.
  • Added card reader contacts to the Protektor console and fixed lighting issues on the paper bins.
  • Small security hot-fix to help long-running instances.
  • Mirror doesn’t show the HUD anymore and renders a little less, for better performances.
  • Fixed the handcuff snap-back bug.
  • Fixed the screen blocker getting stuck (it will hold this time, I swear!).

I’ve also done work on a new version of the prisoner’s uniform that is more directly Froznovia-themed. I’ll take some non-Blender pictures once I sort the dynamic numbering issue… which might require its own mesh, I’m not sure

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Kyrah Abattoir
Creator of BDSM and fetish content in Second Life since 2004.

Seasoned 3D artist and programmer, aspiring video game creator.

September 2026
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