Weekend map updates
I was supposed to post much earlier, but I kept trying to do it while I was too tired to do so.
I’ve pushed a bunch of small map updates for the Cell Block D-5. It led to bugs, which led to more updates… I’m sorry about all of that.
- Fixed audio muffling and handcuff serialization glitches.
- Added card reader contacts to the Protektor console and fixed lighting issues on the paper bins.
- Small security hot-fix to help long-running instances.
- Mirror doesn’t show the HUD anymore and renders a little less, for better performances.
- Fixed the handcuff snap-back bug.
- Fixed the screen blocker getting stuck (it will hold this time, I swear!).
I’ve also done work on a new version of the prisoner’s uniform that is more directly Froznovia-themed. I’ll take some non-Blender pictures once I sort the dynamic numbering issue… which might require its own mesh, I’m not sure



