Archive for September 16th, 2026

Cell block Protektor console

I’ve worked on this the entire night. And then I had lunch, and picked up the groceries, and then I crashed. Hard.

Initially, it didn’t take long to master the basics of render to texture. It will become tricky when I rely on them too much, and it starts affecting performances. The elevator is going to need one too for its own control console, but that’s a problem for future me.

For now, I’m working on this one with two layouts.

  • Main layout: Displays the warden/Protektor name, states a few things, like the rules, mentions the next shift change, indicate the lock state & whether it can be taken. Still, it’s a lot for such a small display.
  • Shift change layout: Hides the current warden/Protektor, inform of the shift change, time remaining (possibly) and a much bolder invitation for someone else to take over.

I’m not sure what other screens to use. The media player is still the way it is, partially because it is recognizable, but also because that’s a fairly complex layout, and I’m not going to touch this for the time being.

I tried to spice things up a little bit by having the black WURMTEK units with their branding, versus the little olive/beige Valkorian power distribution box at the bottom with some Cyrillic serial number.

Oh yeah. And the official warden name is now Protektor, warden implied the highest authority. Under the new system that would be Protektor-Kommandant or Protektor-Aufseher. I realize some dipshits who should not be given inspiring titles will love the new name. But so be it.

Also yes, that’s the MiniATM model. Sue me.

Kyrah Abattoir
Creator of BDSM and fetish content in Second Life since 2004.

Seasoned 3D artist and programmer, aspiring video game creator.

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