Month: October 2022 | KDC: Kyrah Design concept - Second Life content creation, 3D modeling, programming & game design

Archive for October, 2022

Happy Halloween! The Demonic Talons are now available!

Halloween - Demonic Claws

It is that time of the year again~.

Time for tricking and treating, and an excuse to embrace the pale moonlight glow once more! I decided to release a day early this year because Saturday seemed just a little too late in the weekend. That and I’ve also been sitting on it for a couple of days now as I severely undershot my planning for once.

As with the past years, all my other Halloween projects these are available for a limited time from October 15th to November 15th (Patreon supporters can get them all for free all year long).

As usual, you can pick those from the KDC Main Store, or from the SecondLife Marketplace.

Happy Halloween everyone!

Finger claws, In world tests!

It took quite a bit of fiddling to prevent my nails from clipping through the finger claws, but I eventually got it to work. The texture could be a little darker and/or more contrasted.

I’ve also painted a version with a red base which looked quite decent, more on that later.

I’m thinking of making a few “variants” to minimize the number of separate models used: both hands, left/right hand, both indexes, left/right index… or maybe index + middle finger, or something like that.

There is also the question of adding doodle & strike integration, because… why not?

Finger claw engraving

I sure wish finger claws looked this good in real life 😛

Today was far more productive than I could have ever hoped. I first did all the basic contouring of the different pieces & the pentagram, which I thought was neat, as it nest perfectly below the first segment when the fingers are extended. I wasn’t sure of the rest of the design, and initially tried to make some sort of stag skull with a fancy tendril looking rack, but it wasn’t very good. The second attempt I thought about some sort of stylized scales or a cracked turtle-shell surface but completely messed it up and ended up with some, abstract and thorny vines.

I kept the idea and re-drew it all a third time, and this is where it is at now.

I also wanted something on the backside of the “nails” because of how visible they are and ended up with this sort of stippled surface that reminds me of a nail file. The KDC logo is hidden on the underside, behind the finger joint, making it more visible would look a bit… repetitive when wearing 4 claws on one hand.

I will be out of town tomorrow and most of Thursday, so feel free to give me your opinion!

Unless I/You come up with something better, I’m feeling pretty good about this one as the “final” high-poly version!

Halloween project started!

This is a bit different from the Halloween of the past few years I suppose. Ignore the 4th picture, I did some quick engraving tests and couldn’t be bothered to plug my tablet in, so it looks like something out of MS Paint.

I initially wanted to make them completely rigid, but because of how long these finger claws are, I kinda need at least one hinge point. It also adds a bit of detail, since this is all a bit bland at the moment.

There is clipping here and there because I’m only making it for the middle finger at the moment, I’ll massage everything in its proper place with the low-polygon variants.

I only have 2-3 weeks to finish this in time, pretty stressed already 😀

Kyrah Abattoir
Creator of BDSM and fetish content in Second Life since 2004.

Seasoned 3D artist and programmer, aspiring video game creator.
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