Archive for November, 2022
Good prisoner uniform progress.
The prisoner uniform low-poly model is taking shape!
As with other projects like this one, I really struggle working around those large folds in the geometry. The front looks quite good in my opinion, the back on the other hand is a janky mess and I hate it.
I’ll just keep redoing it until it becomes acceptable.
I’m probably not going to use symmetry, but if I can nail a nice, clean topology on the first half, I will copy it over to the second half, where possible.
I gave Marvelous Designer’s retopology tool another go and… god… it is such an awful tool.
I mean, I get that this isn’t really their specialty, but still.
The pictures I’ve included, are the results, so far of my attempts using RetopoFlow (Try it out, it is quite good https://github.com/CGCookie/retopoflow). Progress is slow, but I feel that the result is a lot smoother than when I did this completely manually.
The surface constrained smoothing tool is especially useful… (when it doesn’t snap to the underside of the original model)
Finally something worth showing…
Two things for today’s post:
First, I’m trying to come up with an automatic cell door design, as an add-on to the existing 3×3 cells. I’m thinking about using the open radio protocol to link the door script and the control console, with an option to make it secure, or hack-able. Probably nice industrial mushroom buttons and lights for the control board?
Second, I’ve gone through the prison uniform project (once again!) to try to solve the problems I am having with it. Back to A-pose, less extreme creasing. I’m thinking that this is as good as I can get it with my current skill level. I’ve also added a hem at the bottom of the shirt/top piece and cleaned up a bunch of issues. The sleeves could use some tweaking but other than smoothing the cuffs I’m probably not going to touch them.
November update round!
I hope everyone had a wonderful Halloween season, Here is some product updates!
This update brings the entire set up-to-date with the current codebase, suspension poses for the thigh and elbow cuffs, RLV activator 2.5, suspension bug fixes, locked sitting, etc…
Patch to a handful of wrist-cuff sets that were missing some of their animations and had incorrect limb tables for some of them, not a critical update but I figured I would push it out anyway.
I’ve also updated the Tasanee collar, updated features like the rest but also a small HUD bug fix (the back ring would not get colored when selecting a metal color) and I also replaced the back ring mesh by one that is easier to click, removing the need for a dedicated clicker prim there.
The 2022 Halloween sale is ending soon!
Only one week remaining before the KDC Halloween specials go away once more, if you were interested in them, now is the time!