Month: December 2021 | KDC: Kyrah Design concept - Second Life content creation, 3D modeling, programming & game design

Archive for December, 2021

Sick…

I should make the yearly “post-Christmas sickness” a scheduled task or something because it happens with clock-like predictability.

I’m not dying, at least I don’t think I am, don’t worry. I’ve been taking my meds and resting the last couple of days.

Merry xmas everyone!

I’m just about to leave to spend a couple of days with relatives. I wish you all happy festivities and will be back very soon~

The KDC Micro Bikini is released!

There will be an update for it very soon to add the non-fitmesh panties/crotch strap that I still need to re-weight properly, but everything else is good and ready for the KDC Micro Bikini release!

And as a bonus, (since this is the season), I’ve added a “candy-cane” red & white strap pattern for no good reason.

As usual, you can find it on the SecondLife Marketplace, or at the KDC Main Store (10% off!)

Bikini HUD pretty much complete

The Bikini HUD is almost complete, I wanted to post earlier but I had nothing that I could really showcase.

You can see the options on the attached pictures, it uses my usual “preset script” for colors, and all the menus support multiple pages of options if you really need it as well as RGB entry.

I’ve added one last feature to the material preset system to have, or not have a fine “noise” in the specular map to simulate fabrics like cotton and lycra, or to go for a smooth specular map for things like latex.

I’m including a handful of fun texture options for the panels & the straps.

Of mistakes and texture

The past two days have been filled with weight painting mistakes and texture attempts.

Long story short, I ended up shifting the bikini bra lower tie about 2cm down to avoid a specific spot in the back that caused unwanted clipping that no one but me would have noticed. And it led to many, many back and forths where every upload that I thought was final, needed more fixing.

The ribbons & panels can be tinted independently, but I’ve also made some simple texture variants: classic shima-pantsu and a Chinese prison-themed one (because obsessions never go away).

I’ve started writing an over-engineered HUD to go with it with a few handy functions for setting colors, hiding the ties, and setting material properties (it is way too complex for what it does and is still subject to change).

Large, medium, and small chest are complete!

Today has been fairly productive and I managed to complete the large, medium, and small chest options, LOD included. All that remains is the “flat” chest, which will take some “delicate” reshaping to look right.

And yes, rather than stretching the bra with chest sizes I chose to keep it the same size, making it well… really small on the largest Avatar 2.0 chest.

I might try to fit it to the “tit kit” too, but it will depend on how badly the avatar sliders deform it.

Kyrah Abattoir
Creator of BDSM and fetish content in Second Life since 2004.

Seasoned 3D artist and programmer, aspiring video game creator.
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