Update on the posture collar
The “detailed” model is complete… pretty much and so is most of the textures, I still need to do the slots in the straps. After that, like always, I have to build the “optimized” model for use in SL.
I couldn’t show it properly but the inside/padding and outside will have independent coloring, as usual, I’m still debating whether the lining should be the same color as the padding or not.
RLV Activator upgrade work
I’ve spent the past couple days working on an update for the RLV activator, it will add several improvements to the system:
First: The RLV activator will not need to self lock anymore, I made a couple changes to the system that make this need irrelevant.
Second: The RLV Activator will now with on the HUD, offer a quick link to the documentation wiki and will also allow the wearer to perform special animations that I designed to make clicking TouchBound attachments easier for them and others, I tried to make them fairly natural looking, but you will also be able to drop animations in it. The HUD design is supposed to mimic the SL UI.
Third: I made a version of the RLV activator that can be dropped inside OpenCollar products.
Update on the posture collar
I got around working some more on the posture collar, mostly on the strap work really, it’s a little bulky. I decided on an “over under” style where the collar meet at the back but, I’m not so sure about the angled sides, they make it MUCH easier to fit to the avatar neck, but I’m afraid that it might look… weird for a posture collar, all the cylinder type posture collars that I found have parallel sides.
The buckle and straps are “standard sized” the same size that was used on the bridle because I wanted to reuse the locking buckles I made for it, is that too
I’m not sure on the detailing, I like a simple and no-nonsense look, but should I add side rings and/or a back ring? (the latter might be as easy as slipping a D-ring in the same leather loop as the strap retainer.
I thought of a way to have a name”tag” on the collar but there isn’t enough room anywhere to make it look right.
(The flat version in the pictures show a possible rivet placement.)
I wish you all the best for 2014

I hope everyone had a good time for new year eve, I only came back the 3rd and am still “recovering” from 4 days of excess. As soon as I feel better it’s back to work, I promise!
So many things to do, so little time…
Happy holidays to everyone!
I wish you all happy holidays/festivities/whatever
Also I would like to point out that since one of my domain names expired 6 days ago (and I forgot to renew it) I am currently not receiving emails. I’m sorry if anyone tried to get some support request through, I will take care of them as soon as this situation is resolved.
New collar in the making!
I started working on a new leather restrains set, the first part being a nice posture collar, since I haven’t found any in SL that I really liked.
The chrome lined thigh bands are released!

“Finally!” Some might say. Not only do they have a slightly anatomic shape (they should fit MUCH better than a plain ring around the SL avatar legs, they also give a couple of interesting extra bondage animations and make a nice complement to the chastity belt.
As usual, you can get them directly from the KDC main shop or from the SecondLife Marketplace.
Enjoy!
Another sneaky little update
I shouldn’t have updated the wrist cuffs yesterday there was still some things missing, so here is ANOTHER update to the wrist cuffs.
Update for the chastity belt & ankle cuffs
I just released a patch for the chastity belt and all the ankle cuffs, it fix an animation naming error and adds a new kneeling animation! It also has some preliminary work for the thigh bands.

Apologies and a little sitrep
I’m sorry for the lack of update for the past week(s), I spent a lot of time on a personal non SL related project and I got a bit obsessed with it. I will share more information on it when I have something good to show.
Also I’m back working on the thighs cuffs and should have them out soon.

















