Archive for the ‘product updates’ Category

Vermilion cuff update

This is a small update so don’t panic, you can safely ignore it.

  • Corrected a click target problem with the right ankle cuff.
  • Increased padlock scaling for all cuffs (the vermilion cuffs have a fairly large post compared to others).

Also yeah autoposting on Facebook is currently broken.

Classic leather muzzle update

  • Fixes a gag function inconsistency (old vs new behavior where colliding).
  • There appears to be a possible Kokua bug with RLV restrictions. Implemented a workaround in the meantime.

Isolation headphones update

Solved the problem that some of you encountered where the “NO_IM_BLOCKING” configuration flag wouldn’t work.

A small update for the Doodle & Strike

I corrected a texture display issue on the medium/large chest and on the fitted belly. I also slightly changed how the menus work:

Now, whenever you select a doodle, the menu will not re-open unless this doodle has multiple steps. This should alleviate some of the extra clicking and frustration that it caused.

Click here to check it out on the SecondLife Marketplace.

The ankle suspension update!

 

The following products have been updated to support ankle suspension!

Cuff suspension update

I’ve updated most cuffs to support wrist suspensions and the bondage belt front ring.

Updated products:

Collar suspension update

The following collars have been updated:

  • Suspension mode! Triggers when a leash is drawn to an anchor directly above the avatar.
  • Added front and back neck suspension.
  • Fixed a bug where items wouldn’t check their own internal state before allowing an animation.
  • Reclaimed some memory from obsolete functions.

Objects affected:

  1. Lined Chrome Collar.
  2. Heavy Metal Collar.
  3. Shock Collar.
  4. Tasanee Collar.
  5. Classic Posture Collar.
  6. Classic Pet Collar.
  7. KDC/ER Chrome Collar.

The Leather braced posture collar will be updated later as it require a few extra animations.

Back to the belt itself.

I think the suspension code is probably bug free but I’ll be able to run more tests once I’m done with belt suspension.

I finished the two suspension animations for the lined chrome collar (don’t worry you will be able to turn that off if you don’t like the idea of neck suspension).

I also fixed a small bug in the main TouchBound code that I will roll out as an update at some point.

I made an extra set of poses for cuffing the wrists to the front of the belt and I’m doing some adjustments in the animation rules to make a few more points eligible for animations.

Next step is to tackle the belt suspension animations. All 4-5 of them…

Doodles & Strikes – the fitmesh update.

I just pushed version 3 which should make Doodles & Strikes compatible with the fitted version of Utilizator’s Avatar 2.0.

Existing users will receive the update automatically.

Enjoy! 🙂

Ayumi boot update.

Actually it was due during the big round of update but I forgot about them 🙂

Kyrah Abattoir
Creator of BDSM and fetish content in Second Life since 2004.

Seasoned 3D artist and programmer, aspiring video game creator.

September 2025
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