Archive for the ‘products’ Category

Belated lock update

This is old, but aparently I have the memory of a goldfish.

Back when I wrote the time padlocks, I’ve also added the “click and hold” function to all the keyed padlocks… Aaaand then I forgot about it.

So now all new locks should use the new code 🙂

Update for the ponyplay bits.

I added a new “bento mouth” animation, this one doesn’t get stuck open with some of the bento heads out there.

Update for the classic leather blindfold!

  • CHANGED: The blinding effect isn’t as hard on the eyes anymore.
  • ADDED: cfg_ScreenEffect to manually set/disable the RLV blinding effects.
  • ADDED: cfg_ScreenPixelate to further limit visibility through pixelation.

The Manual has also been updated to reflect those changes.

Update for the Avara Hood!

  • FIXED: Bug in the hud’s color preset system when adding new entries.
  • FIXED: Screen effects don’t clear on detach with Marine’s RLV.
  • CHANGED: cfg_PublicStyling=YES becomes cfg_PublicStyling=Yes (for the sake of consistency).
  • CHANGED: When cfg_ScreenEffect is changed, the screen effect will update immediately.
  • CHANGED: HUD->Hood communication protocol has changed.
  • ADDED: cfg_ScreenPixelate to further limit visibility through pixelation.

As usual, you should be notified by the updater, enjoy 🙂

The KDC Avara Hood is out!

I will be honest, I have no idea why it took me so long to complete this project. I guess getting ill right at the start did slow things down a little. At least I learned a few things along the way that will most likely help for future projects.

Quick breakdown:

  • 6 base styles, 50+ variations.
  • TouchBound locking system, as per usual.
  • RLV Blinding & muffling depending if the active style covers the eyes or the mouth.
  • Auto alpha for system bodies.
  • 5 different shapes including Utilizator’s M3 Venus (slim only at the moment).
  • HUD to customize and store your colors & latex presets.
  • Expandable skin system.

Oh yeah, it has DEMOS, and an extensive user manual, be sure to check them out first!.

As usual, you can find it at the KDC Main Store in dead realm (feel free to visit!) or the SecondLife Marketplace.

Enjoy 🙂

Shock collar updated to version 14

This small patch fixes the “The cover is locked” error message showing up when you click a locked collar (instead of the shock box).

Ayumi boot update!

The Ayumi boots version 5 are out! On the menu:

  • Reduced memory allocation for some of the scripts.
  • Added UV maps for all you modders out there.
  • Added an alternate version for Avatar 2.0 fitmesh (v1.14+).

The demos have also been updated, so you should definitely check them out!

Tiny freebie! The KDC primcubes

I made a handful of weird little cube mesh when I was building the school and decided to make them available to anyone 🙂

If you enjoy building in SL, you should definitely check out those little helpers: They are very efficient, low LI and don’t crumple into nothingness from ten meters away.

You can grab them from the Main KDC Store freebie tables.

Lattice cage update!

The lattice cage is finally updated!

  • Complete script rewrite.
  • Color script reduced to 24Kb.
  • Support for time padlocks and accessories.
  • Faster configuration updates using individual notecard names.

I recommend you quickly check how the new configuration system works, it uses multiple notecards and you RENAME them instead of changing their content.

Also the auto-unlock has been unified with the time-release padlock system so doors do not auto-unlock anymore when time runs out, you have to click the lock to physically remove it once the time has elapsed. (Assuming you CAN click it :P)

Merry Xmas to everyone, I am spend a few days with my family but I will be back shortly!

KDC Chastity Belt Update

  • Added suspension animations for all the chaining rings.
  • Added time-release padlock support.
  • Added accessory support.
  • Fixed report messages when RLV is off.
  • Improved chain target tracking.
Kyrah Abattoir
Creator of BDSM and fetish content in Second Life since 2004.

Seasoned 3D artist and programmer, aspiring video game creator.

June 2025
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