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New features for the doodle & strike are complete.

I think the new features for the doodle & strike are more or less ready.

Pens can be fully customized now: Name, description (optional), hardness, color and there is also a “glow in the dark” option 😀

I’ve also added a config option to set a tint for bruises to better match bruises to darker skins. Or non-human skins.

I’m going through a last round of tests while getting all the parts up to date.

Working on a Doodle and Strike update.

I’ve fixed a couple of bugs with it so far (which no one reported apparently 😐).

I adjusted the fading formula so it follows more of a curve and remain inked for longer during the fading time. (blue == original, orange == adjusted)

I’m trying to add a more flexible system for the pen selection rather than the fixed ones that are currently in use, but I’ve scrapped my code for the 4th time today.

Isolation Headphones update!

I forgot about this one I think. So here it is~

  • Support for time-release padlocks and accessories.
  • Improper permissions on headphones and HUD (should be proper copy/mod now).
  • Configuration flags for extra options (check the headphones inventory)
  • Simpler Hud/Headphones communication.
  • Nearly complete rewrite to use the new TouchBound codebase.

I would have added ALM materials however it makes the headphones revert to flat colors when used without ALM so I decided against it.

Belated lock update

This is old, but aparently I have the memory of a goldfish.

Back when I wrote the time padlocks, I’ve also added the “click and hold” function to all the keyed padlocks… Aaaand then I forgot about it.

So now all new locks should use the new code 🙂

Update for the ponyplay bits.

I added a new “bento mouth” animation, this one doesn’t get stuck open with some of the bento heads out there.

Update for the classic leather blindfold!

  • CHANGED: The blinding effect isn’t as hard on the eyes anymore.
  • ADDED: cfg_ScreenEffect to manually set/disable the RLV blinding effects.
  • ADDED: cfg_ScreenPixelate to further limit visibility through pixelation.

The Manual has also been updated to reflect those changes.

Update for the Avara Hood!

  • FIXED: Bug in the hud’s color preset system when adding new entries.
  • FIXED: Screen effects don’t clear on detach with Marine’s RLV.
  • CHANGED: cfg_PublicStyling=YES becomes cfg_PublicStyling=Yes (for the sake of consistency).
  • CHANGED: When cfg_ScreenEffect is changed, the screen effect will update immediately.
  • CHANGED: HUD->Hood communication protocol has changed.
  • ADDED: cfg_ScreenPixelate to further limit visibility through pixelation.

As usual, you should be notified by the updater, enjoy 🙂

The KDC Avara Hood is out!

I will be honest, I have no idea why it took me so long to complete this project. I guess getting ill right at the start did slow things down a little. At least I learned a few things along the way that will most likely help for future projects.

Quick breakdown:

  • 6 base styles, 50+ variations.
  • TouchBound locking system, as per usual.
  • RLV Blinding & muffling depending if the active style covers the eyes or the mouth.
  • Auto alpha for system bodies.
  • 5 different shapes including Utilizator’s M3 Venus (slim only at the moment).
  • HUD to customize and store your colors & latex presets.
  • Expandable skin system.

Oh yeah, it has DEMOS, and an extensive user manual, be sure to check them out first!.

As usual, you can find it at the KDC Main Store in dead realm (feel free to visit!) or the SecondLife Marketplace.

Enjoy 🙂

Shock collar updated to version 14

This small patch fixes the “The cover is locked” error message showing up when you click a locked collar (instead of the shock box).

Ayumi boot update!

The Ayumi boots version 5 are out! On the menu:

  • Reduced memory allocation for some of the scripts.
  • Added UV maps for all you modders out there.
  • Added an alternate version for Avatar 2.0 fitmesh (v1.14+).

The demos have also been updated, so you should definitely check them out!

Kyrah Abattoir
Creator of BDSM and fetish content in Second Life since 2004.

Seasoned 3D artist and programmer, aspiring video game creator.

November 2024
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