Archive for the ‘products’ Category
Vergilius Cuff update
I just released a little update for the Vergilius Cuffs (wrist & ankle).
It adds a couple of missing poses, and fixes a handful of mistakes I made (probably a long time ago) related to the reservation bits of some of the poses.
More to come.
Double release! Vergilius elbow and thigh cuffs!
The Vergilius cuff set is now complete!
I really, really like how the beefed-up thigh variant came out, and I’m now wondering if I should add more variants to this set in the future. All the cuffs should be compatible with the existing coloring HUD, so you shouldn’t need to keep more than one copy of it.
Time for some foreshadowing: There is an incoming update for a few of the cuff sets following the changes I’ve made for this release (a few animation-related fixes & improvements)… And spellchecking is back!
As usual, you can grab your very own copy from the KDC Main Store (10% off!) or from the Second Life Marketplace.
Enjoy! 😈
Detcord collar update!
Someone just reported a rather nasty bug on the Halloween KDC Detcord Collar, and so I have just pushed out an update that corrects it and brings a few more improvements:
- Solved a critical bug that allowed to put tape on all the points that are already locked, softlocking them.
- The collar now prevents the wearer from leashing themselves to something that would be unreachable under RLV restrictions.
- The chain restriction distance is now a little more generous.
- Prevents un-sitting from a piece of furniture after being chained to it.
- Lock breaking message were being sent to the wrong avatar UUID.
- Fixed the clock zones being slightly visible under PBR rendering.
It is now available through the Dead Realm updater.
Prison Cell Block D-5 update!
I’ve just pushed a major update to the Cell block D-5 map on VRChat!
Changes:
- Script rewrite, again. It shouldn’t change much, but there is less networked scripts overall.
- Lowered light map resolution, I see no difference personally, but this pushes the map back under the 30Mb mark.
- Added a bit of a “guard post” next to the isolation cell, just a table with a couple stools.
- Every instance now has a Warden! Most of the time it will be the instance owner, but in public and group instances, someone else will be selected.
- The name of the warden is displayed on the wall near the guard post.
- The Warden has the ability to lock and unlock doors, locked doors cannot be open by any means.
- You cannot use the respawn menu option to escape cells anymore unless you are the Warden (soft-locking prevention).
- Everyone spawns in the corridor by default now rather than inside a random cell.
- Experimental Multi-language support (English, Chinese, Japanese, Korean).
The Witch Huntress Hat is out! Happy Halloween!
No can remember exactly when this wide-brimmed hat came into our possession, it has clearly seen better days but it must have served its owner well. One of our clerks vaguely remembers of a tall and pale lady who came in on a cloudy October night and to whom he offered coffee as she browsed some of our more peculiar products, she must have been a little too distracted that night.
As with every year, I’m making a little “special” project for Halloween. And as every year, this is only for a limited time, from October 15 to November 15.
Every other Halloween special is back at the store too! Check them out if a witch hat is not your kind of thing. And as usual, Patreon supporters can get this as part of their rewards~
Important fix for the MixMaster!
I just released an important fix for the MixMaster, you should get it as soon as possible!
It turns out that the way I wrote the timing system for drink mixing led to progressively worse and worse timing, the longer the machine was rezzed, until it eventually would completely skip the “mix” stage, leading to a lot of failed drinks.
I am deeply sorry to everyone that ended up frustrated by the bartending system as a result. The update is live, you should be able to get it with your update box. If not, Marketplace buyers can request a re-delivery. Otherwise, DM me and I’ll send it to you.
New release! The Vergilius ankle cuffs!
I probably should have released the wrist cuffs and the vergilius ankle cuff set at the same time, but I wasn’t quite ready at the time. I did not have much to post when it comes to work updates either, had to take care of a couple of health matters.
As usual, you can grab yours either at the KDC Main Store (10% off) or on the Second Life Marketplace.
Enjoy 💋.
New release! The Vergilius wrist cuffs!
The first companion piece for the Vergilius Collar is out! The Vergilius wrist cuffs are simple & no-nonsense. They are designed to match the style of the collar perfectly. I was initially trying to make them wider but it made the design too heavy. I think the little fixed shackle is a nice addition and a good visual aid to differenciate the chaining point from the locking point. It is purely cosmetic and also a separate mesh, so if you would rather not have it, you can easily unlink it.
I’ve done a small update to the Vergilius Collar so that you can use the permanent shackle too, and replaced the HUD with an universal version that works on either.
As usual, you can grab yours from the KDC Main Store (with the usualy 10% off) or from the convenience of the Second Life Marketplace.
Enjoy 💋.
The Vergilius collar is released!
And the KDC Vergilius Collar is out! I am curious to see the kind of feedback I’m going to get with this one…
As I mentioned earlier it is fully PBR and fully colorable, I’ve kept the texture count as low as possible, brushed metals & rubber have pretty minimal requirements under PBR, and that should be okay, so long as the environment you are standing in has sane settings (Dead Realm needs an update really bad on that front, but we’ll get there, I just need the time, and to focus on it for a few days)
As usual, you can grab it from the KDC Main Store (10% off), or from the SecondLife Marketplace.
Enjoy!
Chastity belt update
I want to thank whoever messed with the strawpoll, I guess next time I’ll stick to Patreon for those?
Anyway, I made an executive decision and decided to go with the “hotfix first” option, here is a summary of v17:
- Fixed the lingering particle system issue caused by a packaging bug in the previous update.
- PBR hotfix: Click points should now be completely invisible on PBR clients.
- Lockbreaking notifications should now be sent to the right avatar UUID.
- Added a safety check to prevent leashing to unreachable objects under RLV.
- Added the sit-lock feature, which prevents unseating when chained while sitting.
- I’ve also replaced the clickers again with optimized mesh versions (we’re down to 39LI).
The updater should notify you soon enough, you all know the process by now ^^.
I also want to apologize for taking so long to bring those features up on the belt, I did not realize it had been this long.