Archive for the ‘3D Stuffs’ Category

Blunder and progress.

The good news, is that I’ve done some progress on the hood and worked another style.

The bad news is that somehow I deleted a portion of that creasing around the zipper from saturday so I’m gonna have to redo it.

 

14 hours later.

I pulled an all nighter, don’t ask me why and did a ton of work. In fact I suspect that I did more in a single sitting today than I did in 3 weeks!

Quick summary:

  • Finished unwrapping.
  • Finished textures for the metal parts.
  • Made repeating texture for the zipper.
  • Reworked the “classic” (let’s call it that) style glue seams, a bit thinner, and added two more on the sides.
  • Added creasing (some of it).
  • Made an open mouth version (needs some refining).
  • Uploaded another test mesh & test textures .
  • Wrote some of the code for open/closed mouth detection & mesh swapping.

I need to put my thoughts in order and break down the different textures I need to make for the variations. I also gotta decide which will be built-in and which will be addons.

Hood unwrapping and cleanup

A bit of a weird unwrap for the face & skull but I want it in such a way that hood designs that are symmetrical can use either “half” maps, and share textures between the left and right side or use “full” maps (I think it’s especially important for the rather large diffuse + alpha mask).

I’ve also unwrapped and cleaned all the metal parts and the zip channel.

(I still don’t have a place for the KDC logo…)

More tweaking and fiddling…

I really think I should STOP tweaking at this point.

So tomorrow, UVMapping and maybe crease work on the high-poly.

And finding a place for my logo…

Work in progress low-poly hood

I’m not really happy with the density on the face, but I’m not sure what to do about it.

~2800 triangles seem reasonable… But using them “better” would be nice…

Tiny freebie! The KDC primcubes

I made a handful of weird little cube mesh when I was building the school and decided to make them available to anyone 🙂

If you enjoy building in SL, you should definitely check out those little helpers: They are very efficient, low LI and don’t crumple into nothingness from ten meters away.

You can grab them from the Main KDC Store freebie tables.

More texture tests

Aparently I haven’t noticed all those slight clipping points. I don’t think it truly matters since this is the high-poly model, but I’ll fix it anyway.

Those wider seams are a bit better looking and I figured out a nice little trick to make the bump map a little less jagged.

Hood locking, a solution!

I’ve flattened the chin to make it easier to fit, I’ve also settled for a simple metallic zipper at the back. And also found a good way to install the padlock.

This solves most of the problem I had with this design. Yay!

Something new on the way

I’ve played with a few ideas for a new hood over the past few days.
This looks um… okay I guess? I’m trying to get a fairly clean shape that will shade smoothly.

Too many Crime prevention alarms

“Carried away”

But I believe I’ve successfully scratched this itch. Each of the style has a custom alarm sound, blinking LEDs and is fully tintable and adjustable. I’m wondering if I should add a flashlight feature too…

Kyrah Abattoir
Creator of BDSM and fetish content in Second Life since 2004.

Seasoned 3D artist and programmer, aspiring video game creator.

June 2025
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