Hood unwrapping and cleanup

A bit of a weird unwrap for the face & skull but I want it in such a way that hood designs that are symmetrical can use either “half” maps, and share textures between the left and right side or use “full” maps (I think it’s especially important for the rather large diffuse + alpha mask).

I’ve also unwrapped and cleaned all the metal parts and the zip channel.

(I still don’t have a place for the KDC logo…)

Leave a Reply

About Me
I started SecondLife in 2004 and created my own bdsm fetish virtual products under the name KDC. I fancy myself as a programmer, 3D artist and terrible game designer.

Archives
  • [—]2019
  • [+]2018
  • [+]2017
  • [+]2016
  • [+]2015
  • [+]2014
  • [+]2013
  • [+]2012
  • [+]2011
  • [+]2010
  • [+]2009
  • [+]2008
  • [+]2007
  • [+]2006