Author Archive

Hurt myself

Long story short, slight cooking accident today (followed by a rather spooky faintness) is making it a bit difficult to use blender properly without reopening the wound.

So I didn’t work on anything today, and trip to the pharmacy is due tomorrow, just to be sure that this heals properly.

Shoin School Uniform, first inworld test.

Yes it looks a bit weird but that’s because it’s not actually rigged to the avatar, I’m just pretending.

It’s also horribly blurry because I haven’t packed the texture UVs yet. I wanted to run some kind of test to see how well the normal mapped model would do in its current state.

Oh yeah, I still haven’t finished the belt either.

More remeshing.

Back is sort of okay, the right side has too many triangles (non quad). Collar is tweaked to fit the right side of the collar mesh.

I’ve also built a semi decent elbow for the sleeve. The top part if the sleeve is still shit.

Classic leather muzzle update

  • Fixes a gag function inconsistency (old vs new behavior where colliding).
  • There appears to be a possible Kokua bug with RLV restrictions. Implemented a workaround in the meantime.

More Gymnasium work.

Not sure about the wooden support structure, but this looked good enough for a picture right?

Complete sides and a horribad sleeve

More optimization required… more.

Also yeah this sleeve attempt is garbage too.

Better results than yesterday.

Still remeshing, I’ve done a lot more progress than yesterday. I ended up deleting the sleeve piece I had started but did some good stuff on the skirt part.

It still feels too dense but that’s a lot more acceptable.

More remeshing horror…

I don’t know why I’m posting this, there is so much wrong going on…

At least the collar is (almost) done, that’s one of the annoying bits due to the overhangs/underside.

Dead realm urban area rework.

I’ve timidly posted a few pictures of the school I was working on before, it is part of a much bigger rework that will replace the dead realm “urban” area.

It is getting to a point where I think it might be ready to replace the old area.

Remeshing agony

I’d love to find a tool to ease up the process of remeshing retopologizing , but the reality is that I haven’t seen anything that did something I’d consider to be good enough to replace “Ye olde manual way”.

It is usually my most disliked step on any given model but especially for dresses.

Kyrah Abattoir
Creator of BDSM and fetish content in Second Life since 2004.

Seasoned 3D artist and programmer, aspiring video game creator.

September 2025
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