Author Archive
Late modeling update
Modeling feel so slow lately…
Not much to say otherwise, I have now far too many edges on the front part of the leg below that weird “fold” and not enough on the back.
Progress is still progress right?
Prisoner uniform jacket low-poly nearly complete!
The (almost) completed prisoner uniform jacket low-polygon model clocks at about 5300 triangles. I’d like to push it lower, but it appears to be on part with the school uniform I did before, so there probably isn’t a lot to remove really. The elbows still need some work and so does the bottom edge of the jacket (where you can see below it).
Or so I thought! Looking at the parts of the pants I had completed, the two aren’t quite matching, so that’s another thing I need to fix if I’m going to have any hope of the two layering neatly on top of each others.
There is always something, isn’t it?
Little by little…
Little by little, progress is happening… But this is going way too slowly.
I was kinda dreading the part where the collar goes over & under, but I’ve cobbled something together that should survive a “glance”. I’m definitely overdoing it on what really is minute details.
Furthermore, I’ve done some quick tests to simulate a 16×48 flexible dot matrix display, potentially for a future cyberpunk-ish project?
New internet, more speed, more headaches
I wasted almost two whole days sorting out issues with my brand-new internet access (FTTH yay!). I think I have almost every issue squashed. Now I’m just waiting for a replacement Gigabit Ethernet adapter.
I’ll post a modeling progress update as soon as I have more to show.
Good prisoner uniform progress.
The prisoner uniform low-poly model is taking shape!
As with other projects like this one, I really struggle working around those large folds in the geometry. The front looks quite good in my opinion, the back on the other hand is a janky mess and I hate it.
I’ll just keep redoing it until it becomes acceptable.
I’m probably not going to use symmetry, but if I can nail a nice, clean topology on the first half, I will copy it over to the second half, where possible.
Practicing retopoflow
I gave Marvelous Designer’s retopology tool another go and… god… it is such an awful tool.
I mean, I get that this isn’t really their specialty, but still.
The pictures I’ve included, are the results, so far of my attempts using RetopoFlow (Try it out, it is quite good https://github.com/CGCookie/retopoflow). Progress is slow, but I feel that the result is a lot smoother than when I did this completely manually.
The surface constrained smoothing tool is especially useful… (when it doesn’t snap to the underside of the original model)
Finally something worth showing…
Two things for today’s post:
First, I’m trying to come up with an automatic cell door design, as an add-on to the existing 3×3 cells. I’m thinking about using the open radio protocol to link the door script and the control console, with an option to make it secure, or hack-able. Probably nice industrial mushroom buttons and lights for the control board?
Second, I’ve gone through the prison uniform project (once again!) to try to solve the problems I am having with it. Back to A-pose, less extreme creasing. I’m thinking that this is as good as I can get it with my current skill level. I’ve also added a hem at the bottom of the shirt/top piece and cleaned up a bunch of issues. The sleeves could use some tweaking but other than smoothing the cuffs I’m probably not going to touch them.
November update round!
I hope everyone had a wonderful Halloween season, Here is some product updates!
Vermilion set
This update brings the entire set up-to-date with the current codebase, suspension poses for the thigh and elbow cuffs, RLV activator 2.5, suspension bug fixes, locked sitting, etc…
Misc updates
Patch to a handful of wrist-cuff sets that were missing some of their animations and had incorrect limb tables for some of them, not a critical update but I figured I would push it out anyway.
I’ve also updated the Tasanee collar, updated features like the rest but also a small HUD bug fix (the back ring would not get colored when selecting a metal color) and I also replaced the back ring mesh by one that is easier to click, removing the need for a dedicated clicker prim there.
The 2022 Halloween sale is ending soon!
Only one week remaining before the KDC Halloween specials go away once more, if you were interested in them, now is the time!
Happy Halloween! The Demonic Talons are now available!
It is that time of the year again~.
Time for tricking and treating, and an excuse to embrace the pale moonlight glow once more! I decided to release a day early this year because Saturday seemed just a little too late in the weekend. That and I’ve also been sitting on it for a couple of days now as I severely undershot my planning for once.
As with the past years, all my other Halloween projects these are available for a limited time from October 15th to November 15th (Patreon supporters can get them all for free all year long).
As usual, you can pick those from the KDC Main Store, or from the SecondLife Marketplace.
Happy Halloween everyone!