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Release of the DPH-65 Handheld Radio!

Finally!

Well… It only took two weeks so it’s not like it was a “long” wait right? This project was victim of a fair bit of “feature creep” where I essentially piled more and more little features, day after day.

But I’m pretty happy with it now! So it’s release time!

HandHeldRadio

Do read the manual on this one, seriously.

As usual, if you like to shop inworld, you can find it at the KDC Main Shop (It’s near the stairs! In a small box!), on the SecondLife Marketplace if you prefer that, and lastly, on PrimBay.

 

This is not an obsession at all.

I reverted back to the “fine” avatar proximity check, that means that now each avatar in a 5 meter range is evaluated for receiving the radio messages and if they where close to a radio that already spoke, they are excluded from receiving a message again. This “should” make the double message prevention more robust.

There is also a hidden menu for the owner when you click and hold for 3 seconds, which allows you to set the radio controls to public. I figured that this could be useful in some cases.

I rewrote the morse transducer to be timer friendly so it wouldn’t lock up the broadcasting script from receiving other messages.

I also re-labeled the knobs to be more in line with the content of the menu.

I should do the release on monday? I’m giving myself the weekend to find more potential issues.

Morse code

Don’t you just love spending your entire weekend supporting a radio communication system that doesn’t exist anymore? I do.

Summary of the radio functions so far:

  • Power on/off.
  • Chat speaker on/off.
  • Morse audio transducer on/off.
  • 4 selectable memory slots.
  • Selectable frequency (duh).
  • Message encoding can be shifted two bytes for fancy radio scrambling (not real encryption, but still cool).
  • LEDs.
  • LCD display.
  • Sounds!

A few changes and the materials are complete!

I’ve ended up instantiating the knobs and added two indicator LEDs for them. I’m still getting used to setting the shinyness amount using the alpha channel of the specularity map, so it tend to be a little hit and miss, I also added labels on all the buttons. The entire body (minus the screen letters and LEDs) is now a single material.

wip16

A relatively fast pace

And this isn’t a bad thing really, considering I will be away tomorrow and back at some point during friday.

From left to right: The high polygon model, the low polygon model (which might not be low enough) and finally, a quick attempt at some heavy weathering of the case (it might be a little too much)

I am not entirely sure of what I’d like to go for from here, it probably shouldn’t look too grungy right?

And now, something completely different.

Because I like my “small” little projects that don’t take an entire month to create. Today, I present you… this.

wip5

Classic Leather Blindfold update

I pushed yesterday a small patch to the blindfolds that shaves about 1-2kb off the core script, some of you have reported that it would run out of memory after a while. This should provide a healthy buffer of free memory and reduce the chances of it happening again.

However if it does, drop me a PM in SL, or just fill the bug report form!

Lady Eleanor riding crop update

I just pushed a small patch to the Lady Eleanor riding crop that fixes the crop holder’s refusal to rez a crop on land that you own if group members (or all users) don’t have rez right themselves. It should work properly now.

On a sidenote, for the love of what is right and good in this world, please keep rez right on your land and set your autoreturn to one minute instead… please?

New release! KDC Amanda boots!

Considering the similarities between the Amelia and the Amanda boots, it felt natural to give them closely related names. Despite the similarities however, the Amanda boots have been reconstructed and reoptimized and I am pretty impressed at how close to the original leather I managed to get, considering both boots have been made using completely different tools.

The Amanda boots are a more typical ballet boot design with a balance defying foot arch, I also added a little pull-loop at the back because you would probably need one in a real life setting 🙂

AmandaBoots

As usual you can get your own pair from the KDC Main shop, the Secondlife Marketplace and also on the PrimBay. (Be sure to enable adult content on primbay because apparently ALL fetishes are considered mature, even boot fetish… go figure)

Finally something new to show!

-1 Without materials.
-2 With materials.
-3 to 5 with materials, final version.

That’s enough work for today, incoming headache unfortunately.

Kyrah Abattoir
Creator of BDSM and fetish content in Second Life since 2004.

Seasoned 3D artist and programmer, aspiring video game creator.

May 2026
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