Archive for 2015
And another round…
More products converted to the new updater!
- KDC Vacuum system
- KDC Laminated wrist cuffs
- KDC Isolation headset
- KDC Rubber bit
- KDC Western metal bar bit
- KDC Split metal bit
- KDC Liverpool split metal bit
Since the update process for the Vacuum system is manual I really encourage those who got it to run the updater so that they can receive the new one. Your rezzed Vacuuming setups don’t need to be changed as the product itself is identical.
A few more updates
I’ve moved the following products to the new update system so you should be prompted to update today or tomorrow:
- KDC Knee high pony boots.
- KDC Lined chrome elbow cuffs.
- KDC Paw Mitts.
- KDC PonyPlay bridle.
- KDC Spoon bit.
- KDC Wasp gas-mask.
Some of them also received core code update which fixes a few mild issues. Enjoy 🙂
Small ponyplay bit update
I’ve moved the following products to the new update system so you should be prompted to update to v28 today or tomorrow:
- Classic metal bar bit
- Classic rubber Bit
- Classic split metal bit
- Classic spoon bit
Happy birthday me
Yep, today, 33 years on this god forsaken planet 🙂
Some (mild) celebration is in order I suppose.
New release! KDC Classic leather blindfold
Well, I decided to bite the bullet and go on with the release of the newest member in the “classic” TouchBound collection 🙂 It features a mechanic similar to how my gags and bits work. That is, you can toggle it on and off with an adjustable position for each state. It also features my new “Hudless” partial blinding RLV setup (Thanks to Noel Loordes for putting me on the right track) and an improved effect for RLV 2.9 compatible viewers.
As usual, you can pick it up at KDC’s main shop, the SecondLife Marketplace, and also on the PrimBay.
Enjoy 🙂
Dilemna
I should have release the blindfold last week, but there is a little issue with some viewers where the effect get “stuck” if you try to remove the blindfold after changing region. I have tried for a few days to find some kind of workaround but nothing appears to work beside resetting it manually (viewer sun settings). I am torn because I can either wait for a viewer patch or just “ignore” it release anyway and put a note about it in the manual.
Decisions, decisions…
All the codes.
I finished compositing the textures over the weekend and also a little bit of Monday. I also got the basic aspects of the script working and spent most of Tuesday working on an RLV enabled blindfold effect. I might have found one that I like and it looks even better with RLV 2.9 (which is only supported by Marine’s viewer at the moment I believe?). I have a fallback version for earlier versions of RLV.
Small issue tho, if you aren’t running advanced lighting+ambient occlusion, you won’t really see “much”. But maybe that’s what you want from a blindfold after all? Here are a few examples, I’m still trying to find a color “mood” that work well for multiple viewers and isn’t too bright.
Blindfold texturing
Again, good progress has been made, I actually rendered all the textures required but I might do an attempt at a higher resolution in order to get more details for compositing.
Also included a shot with and without materials, so you can see what you are missing… in the event that you are still running SL like it’s 2004.
Do all the LPM things!
I thought that I would post this before starting the unwrapping. I came pretty low in my opinion, it’s around 1300 triangles without the metallic bits… not too bad. I’ve been pretty aggressive with the inside, more than I normally do, but that’s the area nobody will see anyway :/
Next step, as I said, unwrapping.
Now in glorious full colors!
I just finished unwrapping and making the stitch masks for the blindfold, so I thought that it would be a good time to post an update 🙂