Rig preparation and skinning
I spent a couple of days trying to cleanup the avatar 2.0 devkits into something “unified” with reasonable precision.
It’s not that I need it for this specific project but it bothered me that things might not be as accurate as they could be on the wrists.
I don’t like showing horribly broken weight paints so these pictures will do.
Short sleeve lowpoly again and textures!
I didn’t like the original short sleeves so I just remodeled them entirely, again. Much better now. I also rendered the textures for the white/summer variations.
The lighting seem a little harsh and excessive, I can fix that later.
Some short sleeve Lowpoly model… stuff.
The right side looks all right I think. The left side looks… wrong. I don’t know I think it has a polygon density issue among other things.
Welcome back old friend
Yes, I’m trying to get back to work on “this”.
Today: The summer variation with short sleeves. Looks like it might just work and won’t need a complete remodel.
The KDC Vermilion thigh cuffs are out!
And the Vermilion set is now complete! Hurray!
I’ve used the same strap width as for the collar, wider cuffs would have looked weird where the leg tapers.
The straps are anatomically shaped and “should” fit most normal legs (It’s a “one size fits most” kind of shape) without too much trouble.
It also comes with the Universal Vermilion Coloring HUD, which can color the entire set simultaneously.
(I’ve added that to all the other parts of the Vermilion set)
As usual, you can grab them from the KDC Main Store or from the SecondLife Marketplace.
Inworld test!
Looking good, I actually think it’s way overkill for what it is… Hey why am I complaining?
Low polygon thigh cuffs done!
This was done over the weekend and this monday. There was a bit too much distraction tho (motherboard replacement for instance), but the thigh cuffs are ready for texture baking 🙂
Also second and last picture are before and after normal direction editing.
HighPoly thigh cuffs done.
I replaced the small ring straps by long ones.
Muuuch better.
Everything is also stitched and textured properly.
Suspension anchor update
Long story short, it didn’t switch mode properly in some regions due to script execution speed. I made the delay a little more generous.
I also corrected the permissions on the Multi anchor plate (properly this time?)
I can’t really trigger an update for these because it isn’t technically a “product” but you should receive them with any new product. Or you can grab the updated bundle pack at the Main Store.
First day on the vermilion thigh cuffs
My stomach is still upset but if I can think properly there is no reason I can’t work right?
I’m going for narrow straps, like I’ve used on the collar earlier, with an off centered locking point and “anatomic shape”.
It is based on the SL classic avatar but I’ve done a few upload tests and rounded off a few areas to make it more generic and suitable for other bodies.
I’m holding off doing the stitching proper because i don’t really like how “weak” the d-ring support is.
I want to try to do something different there before I commit to this.