More work on the bridle bit.

Here, finally more work done!

I’ve redone the chin strap, made new buckles, removed the holes in the bit and the indents on the shanks.

Also a picture combined with the bridle, just to give an idea of what the final look should be like.

Blinker HUD adjustment for 16:9 users

I pushed an update to the Ponyplay Bridle that lightly widen the blinker HUD to get rid of the black borders for 16:9 users.

Stuffed ballgag & Mittens bug fix

I’m feeling better than I was monday. I’m not yet completely healed but for now it will do.

There has been a lingering bug in my HUD code that affected the paw mittens and the stuffed ballgag pretty much since day one, but a lack of consistent bug reports made me unable to pinpoint its location.

This is now corrected, after way too long, my apologies.

I will also now include a notecard change log for each future product updates, this way you can have a brief summary of the new features and bug corrections.

Calling in sick

Sunday I came back from a little visit to my family and it was really hot. So I took a long cold shower and stood in front of a blowing fan. Today is the result, it’s the middle of the summer and I caught a pretty bad cold.

My time is spent sleeping , sneezing and trying to play a game or two. I hope everyone understand that, in my current state… I cannot work.

Bridle bit straps almost done.

After a few morning scares ( my modeling tool would crash upon rendering ) I rebuilt the lever strap (there was a restriction I completely forgot about yesterday) and the chin strap. Added some rivets here and there, buckles and this is where I am.

I’m not entirely sure about this “doubled up” strap style that I used for the chin and lever straps. I think it looks alright but i don’t know…

I think I’m gonna make a more “meaty” buckle for the thin straps, the regular one (scaled down) looks a little flimsy.

I’m going to let this one rest for today and see if I can collect some feedback and comments about it, but otherwise, it’s pretty much ready for texturing.

I might remove the holes in the rubber mouthpiece and the matching indentations in the shanks. As it is now, they are more an annoyance than anything and won’t be visible in the final version anyway.

Little peak on the bridle bit(s) part two

Today i made the rubber bit (pretty easy excepted I had to curve it just enough so the shanks would stay outside of the blinkers. I also did the neck strap and started on the lever strap, this one will appear and disappear automatically whether you are wearing the bridle or not.

I will also have a chin strap. This is so much work compared to regular prims, but the result makes all the difference!

For those wondering why a lot of my “in progress” mesh shots have a checkerboard texture on them, it is because I adjust the uvw map for a constant pixel density on the object and a checker texture is the most obvious way to test it.

Little peak on the bridle bit(s)

Just a little early screen, for those who are not familiar with it this is one of the shanks that goes around the mouth piece.

Fetish love hunt, one week left!

I apologise for the lack of updates, I had a small RL job to do and it kinda took most of my focus this week. Sometimes, i do not function well under pressure.

About the hunt

There is a lot of things to win in each stores, and unlike some of the participating stores I’m actually giving something of value: the TouchBound lined chrome collar. That’s your occasion to try the TouchBound system and see if you like it!

Check the fetish love hunt web page

If you are doing all the shop in the right order, my shop is number #48.

HINT: Gaze deeply into the fire, you might just find something.
http://slurl.com/secondlife/dead%20realm/128/128/604

Bridle update: Blinker HUD

Little update on the bridle, and as promised it now feature a HUD for the blinkers. It should be invisible by default, and should display blinkers automatically when someone put the blinkers on the bridle.

It will automatically take the colors of the bridle and will lock itself in place ( RLV ) when the bridle is locked.

It’s sized to work properly on widescreen displays up to 16:9 (according to my tests, since i only have a 4:3 display) and any space over this will show as black.

When active, the blinkers should block about 2/3rd of the screen on a 16:9 display. It is now part of the bridle package and should be delivered to everyone through the automatic updater.

Don’t forget to send bug reports if something doesn’t work as it should!

Ponyplay bridle out, and a new documentation.

I kept my promise! (whee) it’s still sunday and I just released the bridle!

 

Now I did say that I would release it no matter what, which means there is 1 or 2 features I haven’t implemented yet. But that’s allright, I will work on them as soon as possible.

I also did a LARGE update to the documentation wiki, I hope this will help existing TouchBound users and new ones alike. (feel free to give your opinion on the poll)

Kyrah Abattoir
Creator of BDSM and fetish content in Second Life since 2004.

Seasoned 3D artist and programmer, aspiring video game creator.

March 2026
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