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Do all the LPM things!

I thought that I would post this before starting the unwrapping. I came pretty low in my opinion, it’s around 1300 triangles without the metallic bits… not too bad. I’ve been pretty aggressive with the inside, more than I normally do, but that’s the area nobody will see anyway :/

Next step, as I said, unwrapping.

Now in glorious full colors!

I just finished unwrapping and making the stitch masks for the blindfold, so I thought that it would be a good time to post an update 🙂

Express update

I just pushed yet another patch to the KDC Nipple rings (sorry about that) correcting an issue with the left ‘light’ ring. This also fixes a potentially older issue with the regular left side rings.

Barely qualify for a work update

I’ve been dealing with a bad cold the past two days and haven’t done much work really, I tweaked the discs some more and added a couple rivets & straps. I think i will do the entire backside in red rather than having those weird donuts/”rolled condoms”… I’m gonna keep the dip on the inside because it gives me a handy seam to change the direction of my texture UVs but it will be much less pronounced.

 

Trains, nipple rings and blindfolds

I will try to keep this brief. I rebuilt the train signals over the weekend and added dwarf signals to the Dead Realm railway.

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I also pushed a small update to the KDC Nipple rings: First, a simple code patch and second, you should now get a second set called “light” that only have the captive bead/RLV locking, no chaining, padlocking or accessories. You will receive both either ways.

Next: I started working on a blindfold project that will be part of a small set of items I’ve wanted to create for a little while. I’ve settled for a “disc type” of blindfold, I can still change my mind if I end up hating it. So far… it does look like a really terrible attempt at sunglasses, but it will get better (I hope)!

Classic shock collar released, at last.

There we are, after… more than a month? The classic shock collar is out, it has all the standard collar features with the addition of a shock box that can be remotely triggered with the provided remote (or simply send a warning ping to the wearer) and an “anti barking” feature that will quickly teach your sub that you prefer peace and quiet. 🙂

ClassiShockCollar

As usual, you can get this product from the KDC Main shop in Dead Realm, from the Secondlife Marketplace and also from the PrimBay.

Enjoy 🙂

Remotes and zappy animations

Been very busy again, ethernia.net is now ready for IPV6, I made some blueprints to eventually remodel the Dead Realm region (again!) And I had to move all the shock box code back into a separate script, because as I suspected: Out of memory! I got the shock effect pretty much like I wanted, the screen scramble as you get shocked, you are also prevented to move for the duration of the shock and there is a rather… discrete animation playing along with appropriate sound effects and a little bit of light.

And i just noticed that I forgot to put the facial expression.

I can see the end of the tunnel! I also started a quick model for the remote, something really simple…

I should be finished either today or tomorrow.

Lots of code…

I do not remember writing this much code in a mere 5 days… I spent my weekend writing some pretty difficult stuff for a “to be announced” secret project, it was pretty interesting… but that’s gonna be a story for another time.

Collar wise, I moved all the stub code that I wrote into the main collar module, I have a way to set/reset the radio frequency, the toggle switch for the bark detector work too, the lid locks in place and prevent using what’s inside while it’s closed. Good stuff.

What’s left to do really is to come up with a suitable shock effect, sounds, animations, a good rule set for the bark detector, get the LEDs to turn on/off and make some kind of remote.

Model completed!

Yes, finally 🙂

I should have posted Monday for some progress but I forgot… also on Tuesday. Today’s update will be a little picture heavy, all the textures are done, I also managed to squeeze in some extra texture optimization. Script wise, the HUD is done, the basic TB scripting is functional and I have “some” shock box specific scripting done. It’s getting there, it’s getting there…

 

The … great unwrapping?

I’m running out of ideas for catchy titles, can you tell? 😀 . Good progress today, the low polygon model is fully unwrapped and tightly packed on a single texture sheet.

Which means it’s texturing time 🙂

Kyrah Abattoir
Creator of BDSM and fetish content in Second Life since 2004.

Seasoned 3D artist and programmer, aspiring video game creator.

June 2025
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