Archive for the ‘products’ Category
Dilemna
I should have release the blindfold last week, but there is a little issue with some viewers where the effect get “stuck” if you try to remove the blindfold after changing region. I have tried for a few days to find some kind of workaround but nothing appears to work beside resetting it manually (viewer sun settings). I am torn because I can either wait for a viewer patch or just “ignore” it release anyway and put a note about it in the manual.
Decisions, decisions…
All the codes.
I finished compositing the textures over the weekend and also a little bit of Monday. I also got the basic aspects of the script working and spent most of Tuesday working on an RLV enabled blindfold effect. I might have found one that I like and it looks even better with RLV 2.9 (which is only supported by Marine’s viewer at the moment I believe?). I have a fallback version for earlier versions of RLV.
Small issue tho, if you aren’t running advanced lighting+ambient occlusion, you won’t really see “much”. But maybe that’s what you want from a blindfold after all? Here are a few examples, I’m still trying to find a color “mood” that work well for multiple viewers and isn’t too bright.
Blindfold texturing
Again, good progress has been made, I actually rendered all the textures required but I might do an attempt at a higher resolution in order to get more details for compositing.
Also included a shot with and without materials, so you can see what you are missing… in the event that you are still running SL like it’s 2004.
Do all the LPM things!
I thought that I would post this before starting the unwrapping. I came pretty low in my opinion, it’s around 1300 triangles without the metallic bits… not too bad. I’ve been pretty aggressive with the inside, more than I normally do, but that’s the area nobody will see anyway :/
Next step, as I said, unwrapping.
Now in glorious full colors!
I just finished unwrapping and making the stitch masks for the blindfold, so I thought that it would be a good time to post an update 🙂
Express update
I just pushed yet another patch to the KDC Nipple rings (sorry about that) correcting an issue with the left ‘light’ ring. This also fixes a potentially older issue with the regular left side rings.
Barely qualify for a work update
I’ve been dealing with a bad cold the past two days and haven’t done much work really, I tweaked the discs some more and added a couple rivets & straps. I think i will do the entire backside in red rather than having those weird donuts/”rolled condoms”… I’m gonna keep the dip on the inside because it gives me a handy seam to change the direction of my texture UVs but it will be much less pronounced.
Trains, nipple rings and blindfolds
I will try to keep this brief. I rebuilt the train signals over the weekend and added dwarf signals to the Dead Realm railway.
I also pushed a small update to the KDC Nipple rings: First, a simple code patch and second, you should now get a second set called “light” that only have the captive bead/RLV locking, no chaining, padlocking or accessories. You will receive both either ways.
Next: I started working on a blindfold project that will be part of a small set of items I’ve wanted to create for a little while. I’ve settled for a “disc type” of blindfold, I can still change my mind if I end up hating it. So far… it does look like a really terrible attempt at sunglasses, but it will get better (I hope)!
Classic shock collar released, at last.
There we are, after… more than a month? The classic shock collar is out, it has all the standard collar features with the addition of a shock box that can be remotely triggered with the provided remote (or simply send a warning ping to the wearer) and an “anti barking” feature that will quickly teach your sub that you prefer peace and quiet. 🙂
As usual, you can get this product from the KDC Main shop in Dead Realm, from the Secondlife Marketplace and also from the PrimBay.
Enjoy 🙂
Remotes and zappy animations
Been very busy again, ethernia.net is now ready for IPV6, I made some blueprints to eventually remodel the Dead Realm region (again!) And I had to move all the shock box code back into a separate script, because as I suspected: Out of memory! I got the shock effect pretty much like I wanted, the screen scramble as you get shocked, you are also prevented to move for the duration of the shock and there is a rather… discrete animation playing along with appropriate sound effects and a little bit of light.
And i just noticed that I forgot to put the facial expression.
I can see the end of the tunnel! I also started a quick model for the remote, something really simple…
I should be finished either today or tomorrow.