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Coding blind

I think I nailed down the chat “conditioning code”. So that part is done unless I made some grave mistakes (which i probably have). I can’t really test a lot of the remaining code until I flesh it out a little more, there are still quite a few moving parts to put in before I can do some testing.

The notecard parsing code is in, but I still haven’t a way to actually trigger the reading of a notecard.

On a sidenote It does look like a horrible mess with all the code that I commented out.

But have faith! It can still go horribly wrong, if I run out of memory again for instance.

Lady Eleanor’s leather crop bugfix

Tiny tiny bug with the animation permissions, there was two of them that where set to “no copy”.

This is now fixed!

Lattice cage hotfix!

There was a bug in the lattice cage RLV logic where it would attempt to apply the RLV restrictions on anyone using the sit position, regardless of the door state (open/closed).

This is now fixed 🙂

More texture work and a bit of code.

I’ve done more detailing on the cylinder part. I might settle on a metallic look instead of the “shiny grey” I had initially planned. Added a few rivets for accent and a couple of other things no one will notice and did some inworld testing.

I also did some tests for the animation sequences.

Some greeble.

Not a huge progress, i have a grade A headache so that will do until it gets better. Detailed the button “box” and added some pointless greeble on the hinges.

Chat restrictor, textures & rotating dials

I’ve completed an early draft of the normal maps. I had to redo a large chunk of the high poly because creased edges wouldn’t behave. I really like the look of the rotating lock dial but I’m not so sure about the “lock/unlock” symbols.

I also normal mapped a small “high security” keyhole in the top of the unit, it is just drawn on the rotating dial so the lock will rotate with the colored discs.

I think it’s a nice touch.

 

Hired Help Uniform: a small update.

Snapshot_1802

 

On request, I have added to the hired help uniform an “L2” variation that provides a slightly flatter belly area for those that had problems with it.

NOTE: The L2 variation doesn’t provide enough room to properly hide a chastity belt.

Low polygon version complete!

With some really tight UVs. Next step: Detailing the high polygon model and making suitable materials.

Paw Mittens update.

Small update on the paw mittens, there was a pair of missing animations for the left hand when connecting to collars. And I also added a “no editing” restriction when buckled in 🙂

Updates on the train stuff

I’ve spent a lot of time today working on the undercarriage. I’m also pushing the model to high-resolution I will rebuild a low-res over it at the end. I tried two different frame designs and the second one appears to do the trick.

One small issue: its way too wide for the ladder and brake tanks.

Kyrah Abattoir
Creator of BDSM and fetish content in Second Life since 2004.

Seasoned 3D artist and programmer, aspiring video game creator.

November 2024
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