Archive for the ‘products’ Category
The KDC Personal Alarms are now released!
The picture on the vendor is actually a little wider (and contains more text) but square images work better here 😛
Those annoying little alarms are now released, under a “pay what you want” system! It’s all explained on the vendor at the store, but because it’s a little weird and not really compatible with the SecondLife Marketplace (I’m open for suggestions however).
There is 4 alarm shapes total, they all have a unique (and annoying) siren, are material enabled and fully tint friendly. I also added a “signal light” feature so you can turn the LED(s) on and off by clicking and holding the mouse down for 3 seconds.
I do realize this is very “off beat” compared to my usual products, but it’s still a cute little accessory and cuteness is important 😛
Only from the KDC Main Store.
Enjoy!
The Time-Release padlock is finally released!
Now that (al)most of the TouchBound line support this, and after one last hard look at the code to spot any potential bug, I’m proud to release the long overdue time-release padlock!
There isn’t a whole lot I can say about it, it isn’t really designed for long-term given that it is capped at 9 hours, it also has a couple of configuration flags, you can read the notecards or check the documentation wiki for details about that.
It isn’t that I don’t want to enable people who want “long play” timers, but I believe that it is gonna require a dedicated lock, with a proper key bypass.
Meanwhile I hope you’ll find creative ways to use this one 🙂
The lined chrome chastity belt, lattice cage, piercings and isolation headphones do not support time padlocks yet, for all the other items, please double check that you have the latest update!
As usual, you can get it at the KDC Main Store or from the SecondLife Marketplace. Enjoy!
The big update round is over!
Almost all the TouchBound products should be updated to the latest code revision, with the exception of a couple that require some extra work to convert them to the new system.
Sorry in advance for all the update messages 🙂
And again, more updates…
The following products have been updated:
- Lined chrome collar v39
- ER Chrome collar v39
- Classic posture collar v14
- Heavymetal collar v13
- Shock collar v13, (Also added an error message when a locked shockbox is clicked).
- Braced collar v10
- Tasanee v7
- PonyPlay bridle v31
- KDC “4 rings” PonyPlay bit line v37 (Also added a toggle for the drool particles)
Given the amount of things that still need updating, I’ll try to be less verbose with those posts from now on.
More updates…
Today the following products have received a general system upgrade (new future lock support, chain bug fixes, click action support, etc…) Check your change log for details 🙂
- KDC/Ai Basic leather armbinder.
- KDC Classic pet collar.
- KDC/ER Chrome thigh cuffs.
Addendum
The Fallen Princess Collar also gets an update, you now get a “square” ring version too.
Enjoy 🙂
Patch day again!
I’m truly sorry if you hate patches, but this is just how it is going to be 🙂
General bug fixes & system improvements:
Added click actions, Alpha masked root prims (quicker to render than alpha), timelock and accessories support, updated updater, chain sync bugs, etc…
- Ayumi boots.
- Classic wire muzzle.
- Classic pet muzzle.
- Classic leather belt.
- Heavy metal headcage.
Warden straitjacket:
- All of the above.
- Fixed! A lock and strapping interaction bug that could get the jacket stuck in a “locked but untied” state.
- New! Now you can start the struggling minigame even if there is no chance for you to get free (if the sleeves are locked).
- Fixed! Somehow you could free yourself from the jacket if it was locked and strapped at tier 1.
- Slightly improved the click zones with a better D ring and back-lock click proxy.
Accidental patching?
I accidentally (yes) patched the Fallen princess collar, before I was actually done with a small feature I’m adding to it.
I also (not accidentally) patched the Vermilion set for the previously mentioned bugs and I’m also rolling out click action changes. If the viewer you are using is recent enough, the cursor should only change to a “touch” cursor when it is above a touch point.
Dullahan collar update
- Corrects a few issues and improves the detach reporting when the user is not in RLV mode.
- Removes a script that wasn’t supposed to be here.
Make room for the Omnious Dullahan Collar!
Halloween is upon us once again. So here is a new item and a little tale for you all 🙂
One of our customers, a well-known eccentric with a taste for the occult, personally requested for this collar to be made.
He specifically instructed that the top section had to be filled in with a vented heavy piece of steel and vaguely muttered something about: “preventing its head from re-growing, without restricting the flux.”.
To this day we still don’t know what the old man was going on about when he gave us this specific design. But for some reason he kept ordering new ones, until one day he simply vanished…
This is the newest member to the Heavy Metal serie and is only going to be available during Halloween! Like the pumpkin jack revosuit addon.
As usual, you can get them from the KDC Main Store, or the SecondLife Marketplace!
Don’t have the Revosuit X? Click here!
Trick or treat well 🙂
Update to the vacuum system
Corrects a behavior issue with the dust layer script config and nothing else. You should read the dust layer configuration notecard again. I believe my instructions where incorrect.