Archive for the ‘3D Stuffs’ Category

Where are we at?

I’m finally done with the textures, everything has been rendered, I have working normal maps, I accented the mask by adding a metal finish to the sort of metal … strips that are used to hold it together. It has all my standard colors, in latex-like polish and in matte rubber, plus a “military” olive rubber.

What next:

  • Finishing up the filter and texturing it.
  • Making sounds.
  • Making scripts.

It’s getting there, I’ve worked on it on it everyday this week, good progress. It’s still feels excruciatingly slow ( Nearly a month on this project ) but that’s as fast as it will go :/

I have more pictures!

I spent two entire days fighting with bad normal maps and texture UVs, I must have packed the gas mask’s textures in a different configuration at least a dozen times over the past couple of days. I THINK this is the final iteration and the texture space should be used much more efficiently.

So yeah, I do have normal maps that work, somewhat, I also have my ambient occlusion maps done and started looking around for proper materials fit for a gas mask ( beyond the obvious latex). I kinda like the army style “olive” color.

Closeup on the filter port filet, just because it’s a nice texture detail 🙂

The wasp gasmask part #5: more LPM

Yeah i know… “Is it done yet?”, not quite.

But hey I have a prototype in sl!

Snapshot_1143

Okay… No textures yet, which means it looks a bit like ass, but hey, it’s unwrapped , so there is that.

The wasp gasmask part #4: LPM

Today was fairly productive, I merged the straps with the “head harness”, enlarged the rubber seal around the head (hopefully it will make fitting easier in world) , made a strapless version of the mask (for Winter) and did a lot of work on the LPM (Low polygon model).

The wasp gasmask part #3

Hello everyone! Another update on the gas mask! Nothing big has changed since the last time, but I rebuilt the straps and detailed them a little bit, changed a few things on the buckles that where bothering me. I defined the mask edges to make it fit around the face a little better and rounded up the filter port mounting point for the “unscrewed look” (with the mouth showing through). I added a little structural seam at the symmetry axis (like real ones!) and built the hydration port on the side, it has no purpose, but it breaks the symmetry and looks kind of cool.

– EDIT – There appears to be a certain demand for a strapless gas mask, so I will do that too. The hydration valve will be optional too, for those who like things to be very symmetrical and seamless 🙂

The wasp gasmask part #2

I’ve worked a little more on it today, I finished the strap harness, (the strap ends are still missing, I know) and made a filter.

For those interested it’s in my past broadcasts on twitch, I didn’t feel like announcing that I was streaming today, I just wanted it recorded.

Work in progress #1 The wasp

The wasp, is this a good name? I like it, at least for now, it’s never too late to change it… calling it the psycho II is probably not going to happen, that was back when I thought gas masks where weird instead of cool.

This modeling session went very well, better than I hoped. I almost expected that I was going to start over several time over the course of the day, but what do you know, I might be getting better after all. I know someone is gonna ask for this to be lockable, I’m not sure how to make it happen (from a visual standpoint) but I will think about it.

Live 3D modeling session.

It’s this time again, i will be streaming most of the day on my new project: A new gasmask 🙂

[livestream type=”twitch” channel=”kyrah3D”]

Ponyboots: First inworld prototype!

The SL model is pretty much final, I won’t touch it anymore. Texture wise however, I think the black wood is too “black” and things could use a bit of contrast, but maybe that’s just me.

The metal will be tintable, the usual way, same for the laces and the hoof, if i make a light version of the texture. There is still a couple of texture glitches here and there, but nothing major that I can see.

Snapshot_1119

Ponyboots: the low polygon model is finished

It’s using more triangles than what I was hoping to remain under, but there is only so much I can do with these laces, short of doing it all in texture (which is the proper way to do this by the way) but you guys would probably not like that.

What’s left:

  • Getting all the parts UVWmapped.
  • Making all the textures.
  • Some scripting, but considering these do not lock or have any bondage features, coloring HUD and maybe a walking sound.

Kyrah Abattoir
Creator of BDSM and fetish content in Second Life since 2004.

Seasoned 3D artist and programmer, aspiring video game creator.

November 2024
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