Archive for the ‘3D Stuffs’ Category

Lacing!

I’m reusing the hooks that where initially made for the pony boots, but I need to make smaller eyelets, not a problem thankfully. Lacing as usual is a royal pain to make and I’m leaving the knotting for tomorrow (if I do not just steal the knot of the pony boots). As it turns out the stitches I’ve baked into the test texture are too close to the hooks, so I’ll have to redo that, not a big deal.

Optimized and Normal mapped

I think that I did a pretty good job so far, the low polygon model is only 1950 triangles. Considering that the high polygon model was 11952, it’s not bad at all. I could probably go further down but Shigeko is going to kill me if I do. I need to the final UVWmapping but there is no hurry at the moment, whatever I have now is good enough to work with.

Next step: Adding all the hooks, eyes and lace it all up properly.

I’d like to add that bothering to make a low polygon model is not just “nice” it’s what make the difference between a good and a lazy modeler.

Fancy Material

The high-resolution model is pretty much done, Unwrapping, stitches and I also have a hidden spine. I might add a couple of extra thing things later, but now it’s time to focus on the low polygon version.

Progressing at snail pace

Progression has been very slow, I’ve been asking their opinion to several people, getting their suggestions, doing slight changes here and there. I finally decided that this was enough, and really… this is as good as it is every going to get.

Now… to the next step.

I caught the C++ fever again.

I finally managed to write my own little voxel system on Torque3D. The code is extremely crude and pretty much unusable for anything but this specific example. This does give me a better understanding of how to write into a vertex buffer to create a 3D model “on the fly” based on dynamic parameters.

Capture

Toe cap, heel cap, tongue and so on.

Good progress on the boots today, i added some details which should have been bump mapped normally, but I wanted the toes upper seam to mark the starting point of the lacing, speaking of those caps… I’m not entirely sure whether I like them or not, now they look a little too hm.. dressy, but once textured, maybe it will blend in the background and won’t pop out as much.

I’m also tempted to have a spine on the back and maybe a pull loop like on the pony boots.

After multiple iterations, we are getting somewhere.

It’s pretty rare that I do not already have a very clear idea of what I want to do. This was one of these times. But I’m finally getting somewhere; and past the “design roadblock”.

 

I’ve been having a break, or so I thought.

I promised myself that after the cuffs I would take a nice long, one week break. Well look at what I’m doing when I’m supposed to relax from making things…

Capture

Yeah… I just make “other” things…

Free set of cuffs to the first person who guess the model number. (it may be missing bits here and there, still a work in progress)

An inworld preview, finally!

After realizing that my stitches where way too big, I redid all the textures with smaller ones. I basically did Monday’s work all over again. But here is the result in SL! The lighting is a bit extreme, in order to showcase the materials, and I’ve put the posture collar in the shot to compare them. The stitches are still slightly bigger than on the collar, but it isn’t as much of a problem as it was before.

wip20_001

Time for some juicy textured shots!

Now that my normal maps are all nice and clean, behold!

Now to get all the textures ready.

Kyrah Abattoir
Creator of BDSM and fetish content in Second Life since 2004.

Seasoned 3D artist and programmer, aspiring video game creator.

August 2025
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