Author Archive
Ground work
Quick post for today’s work. Because I’m gonna need a good chunk of memory to make the chat restrictor work, I’ve tried several approaches to “gut out” the sections of the TB code that i don’t actually need.
This made me realise that having the “collar” as the master code branch might not have been such a great idea after all… it would have been a lot better if the master branch was a bare bone TB system with the locking code only.
But what’s done is done I suppose.
I’m almost certain that I have enough memory to handle all the configuration file loading from the core script.
Lattice cage hotfix!
There was a bug in the lattice cage RLV logic where it would attempt to apply the RLV restrictions on anyone using the sit position, regardless of the door state (open/closed).
This is now fixed 🙂
More texture work and a bit of code.
I’ve done more detailing on the cylinder part. I might settle on a metallic look instead of the “shiny grey” I had initially planned. Added a few rivets for accent and a couple of other things no one will notice and did some inworld testing.
I also did some tests for the animation sequences.
Some greeble.
Not a huge progress, i have a grade A headache so that will do until it gets better. Detailed the button “box” and added some pointless greeble on the hinges.
Chat restrictor, textures & rotating dials
I’ve completed an early draft of the normal maps. I had to redo a large chunk of the high poly because creased edges wouldn’t behave. I really like the look of the rotating lock dial but I’m not so sure about the “lock/unlock” symbols.
I also normal mapped a small “high security” keyhole in the top of the unit, it is just drawn on the rotating dial so the lock will rotate with the colored discs.
I think it’s a nice touch.
Low polygon version complete!
With some really tight UVs. Next step: Detailing the high polygon model and making suitable materials.
Folding control panel
It blooms like a spring flower! Awww 😀
Some chat restrictor thing.
Between the headaches and the depressive state I’m still trying to get out of this creative rut and the train isn’t going anywhere at the moment. I figured I would try something different.
A few months ago I was prototyping some code for a chat restriction device, but it was just that: a prototype.
This is an attempt at giving it a shape, like the ATM. It is kind of a weird “man machine” interface. It has a protective cover and some kind of internal piece that slides out.
The idea is that the controls would be on a pair of folding “petals” when the internal piece slides out.
Lets see where this leads me… I guess.
Paw Mittens update.
Small update on the paw mittens, there was a pair of missing animations for the left hand when connecting to collars. And I also added a “no editing” restriction when buckled in 🙂