Author Archive

Headcage low polygon model progress

Not bad at all for today, it’s still almost 10000 triangles which is bothering me quite a bit, and that’s without the lock adapter or back ring which aren’t exactly free.

Isolation headphones update

Solved the problem that some of you encountered where the “NO_IM_BLOCKING” configuration flag wouldn’t work.

Metal wear and wasting time in Cycles

I’m really not a fan of Cycles render when it comes to baking textures.

Yes, it looks absolutely amazing, yes it’s a lot fancier than Blender. But the PBR aspects means that I get much less control on the baked result, especially for shiny materials or when I want the baked result to look a certain way that isn’t necessarily realistic.

At least I did not spend the entire day on this and also got some low poly modeling done.

More welding.

Monday, I finished the welding of the different parts, I didn’t have much time to work so I haven’t done much else.

I have no idea how I am going to proceed with the next step, making a material dynamic enough to take in account all those surface details. Back on 3D Studio Max I used a neat little plugin called “richdirt” which produced really nice masks for that.

Practice welding

The last time I’ve actually done any welding was back in the 3DsMax days, completely different method here but the results aren’t too bad.

Stumbling around designs.

Sorry for the picture dump.

I ended up ditching the mouth gate because I don’t think it will look right with cage bars going all around.

I’ve also offset the hinge so it makes more sense mechanically and added a ring to it. I’ve re-imported the lock and padlock shroud and they fit just right (with a few minor adjustments).

I’ve also toyed with various designs for the ring on top of the cage since it is ment to work for suspensions. A popular vote decided that the last one was the one that made the most sense.

Headcage project!

I started this today, I spent a lot of time on the collar section to get it close to how I’ve made my metal collar so that the heavy-duty padlocks will fit the same way. There is a bit of a clearance issue if I want to keep the cage bars dead center on the collar piece.

I kinda want this little mouth gate but I’m not entirely sure how functional it is actually going to be, unless I cover the entire cage with a light bar mesh. I mean the wearer could just shift the cage around to an unobstructed set of bars, unless I make it so tight that your nose prevents you from doing that. But then that’s gonna cause issue with hairs…

Nothing is set in stone yet…

School project

Yeah this is one of “those” pet projects that no one cares about 🙂

I’ve been toying with the idea of doing a slight rework of the dead realm ground level to build a little japanese themed village. I’m trying to avoid being horribly clichĂ© but still… I started with the school… obviously.

A small update for the Doodle & Strike

I corrected a texture display issue on the medium/large chest and on the fitted belly. I also slightly changed how the menus work:

Now, whenever you select a doodle, the menu will not re-open unless this doodle has multiple steps. This should alleviate some of the extra clicking and frustration that it caused.

Click here to check it out on the SecondLife Marketplace.

The ankle suspension update!

 

The following products have been updated to support ankle suspension!

Kyrah Abattoir
Creator of BDSM and fetish content in Second Life since 2004.

Seasoned 3D artist and programmer, aspiring video game creator.

September 2025
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