Archive for June, 2025

Not much to show today

I did not get a lot done in the past couple days, the panel building project has received some additional window frame detailing, and while I did some progress on the sci-fi cuff low-poly model, the normal baking process is giving me a lot of little rendering artifacts that I need to resolve (or at least minimize).

Plattenbau and handcuffs

I took a bit of a break due to a combination of family visits, and a need for some personal time. And what do you know, summer is here with a vengeance.

Eventually, I gave up and unpacked the air conditioner from storage. It was a hassle, but I do not regret it. Better sleep, clearer head for work… And I don’t have to live at night anymore!

For today’s update I have a couple of things to show:

First, I’ve been mildly obsessed with is a staple of brutalist architecture; “Plattenbau” or panel construction. It was used all around the DDR and former Soviet Union. I’m not sure if this is going to be a construction set, or if this is just me experimenting with the style. Fun fact, it’s compatible with my 3×3 cells >_>.

The other thing is that I’ve resumed work on the sci-fi rigid handcuffs. I’ve added a few more visual details, and completed a good chunk of the low-polygon work. On that matter, I’m attempting a different method, but I have no idea whether it will work well with normal maps. If it doesn’t, I’ll just remodel it the old way.

Morgiana Neck Shackle hotfix

I’ve just pushed a quick little update to the Morgiana Neck Shackle that addresses a problem that slipped completely through my (clearly insufficient) testing: The back point wouldn’t register as such when it was the second clicked item.

This was actually tricky to figure out and was down to one removed line that serves as a guardrail around the touchpoint override system (which is used by items to re-direct chaining attempts from points that do not support chaining, to a more useful point).

Lenneth Wemyss did the bug report :3

PS: Also fixed, “inner-only” version now has inner spikes on both sides!

Kyrah’s 21st Rez-Day party!

Rez-Day party, maybe a teaser?

A year has passed once again… Hey my avatar is now old enough to drink… right?

You are all invited to suffer under my questionable music tastes! As with previous years, feel free to pop in even if you’re a little late, I usually run this until I get too tired 🙂

I’ll be waiting for all of you~

Kyrah Abattoir
Creator of BDSM and fetish content in Second Life since 2004.

Seasoned 3D artist and programmer, aspiring video game creator.

June 2025
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