Archive for October, 2024
Small Cell block D-5 update
I’ve added one of my live (web) terminals near the little table of the Cell block D-5. It does two functions at the moment:
- Visitors are listed next to their permanent serial number (if you want to role-play with those)
- It indicates uniform compliance (NONE/PARTIAL/FULL), this only works with the KDC Prisoner Uniform “regulation” version (from the box of extras).
- If the regulation uniform is detected it will automatically be configured: Serial numbers & a blue color scheme.
- The uniform color will have a random amount of wear & discoloration. For… realism? It was fun to add.
This uses the facility script system that is included in the Prisoner’s Uniform package, so this is really just an example of the kind of things you can do with it.
Someone suggested that there should also be a uniquely shaped hex key on the table, one that wouldn’t be available anywhere else. But is that a good idea?
The Witch Huntress Hat is out! Happy Halloween!
No can remember exactly when this wide-brimmed hat came into our possession, it has clearly seen better days but it must have served its owner well. One of our clerks vaguely remembers of a tall and pale lady who came in on a cloudy October night and to whom he offered coffee as she browsed some of our more peculiar products, she must have been a little too distracted that night.
As with every year, I’m making a little “special” project for Halloween. And as every year, this is only for a limited time, from October 15 to November 15.
Every other Halloween special is back at the store too! Check them out if a witch hat is not your kind of thing. And as usual, Patreon supporters can get this as part of their rewards~
Witch Huntress Hat low-poly and in-world test!
I managed to finish the low-poly and unwrapping today so I had to give it a quick in-world test!
The hat material isn’t that interesting yet, but even at this stage, it really pops once you add the emission map. I’m probably going to spend a few days refining the material and getting my final texture exports the way I want them. Felt or leather… undecided for now.
Someone mentioned that it reminded them of Bloodborne, I never played this game ^_^.
Witch Huntress Hat started!
I finally decided on something to do for Halloween, the “Witch Huntress Hat”.
This project idea comes from a very dear friend who mentioned the large brimmed hat with a slit above one eye that a manga character wears (Akabane Kuroudo from GetBackers), and that maybe I could do something cool with that. I was initially unconvinced, until the idea of a glowing magical seal drawn on the surface of the brim popped into my head.
In my head, this would be a piece of armor meant to protect the wearer against the supernatural creatures they fight… something like that. I would have used a pentagram but the space in the center of it would have been too small to accommodate that part of the hat. I’ve also hemmed the edges of the cut, to imply that the slit comes from battle damage and has been repaired.
Did not decide yet how distressed the surface should be, or whether the seal should be etched into the felt, but I also don’t really have a ton of time left to complete this project so I’m already working on the low-polygon version. Gotta keep this moving fast!