Archive for December, 2017
I corrected a texture display issue on the medium/large chest and on the fitted belly. I also slightly changed how the menus work:
Now, whenever you select a doodle, the menu will not re-open unless this doodle has multiple steps. This should alleviate some of the extra clicking and frustration that it caused.
The following collars have been updated:
- Suspension mode! Triggers when a leash is drawn to an anchor directly above the avatar.
- Added front and back neck suspension.
- Fixed a bug where items wouldn’t check their own internal state before allowing an animation.
- Reclaimed some memory from obsolete functions.
- Lined Chrome Collar.
- Heavy Metal Collar.
- Shock Collar.
- Tasanee Collar.
- Classic Posture Collar.
- Classic Pet Collar.
- KDC/ER Chrome Collar.
The Leather braced posture collar will be updated later as it require a few extra animations.
I’m gonna run a few final tests before I begin rolling this update out. In the meantime, here are some pictures.
I’ve added a pair of static animations that force the avatar to bend forward and back if the collar is chained to front/back of the belt, it’s not much but it combine well with other bound poses.
So all that’s left is the belt back suspension pose really.
Hopefully I’ll be done tomorrow.