Headcage project!

I started this today, I spent a lot of time on the collar section to get it close to how I’ve made my metal collar so that the heavy-duty padlocks will fit the same way. There is a bit of a clearance issue if I want to keep the cage bars dead center on the collar piece.

I kinda want this little mouth gate but I’m not entirely sure how functional it is actually going to be, unless I cover the entire cage with a light bar mesh. I mean the wearer could just shift the cage around to an unobstructed set of bars, unless I make it so tight that your nose prevents you from doing that. But then that’s gonna cause issue with hairs…

Nothing is set in stone yet…

School project

Yeah this is one of “those” pet projects that no one cares about 🙂

I’ve been toying with the idea of doing a slight rework of the dead realm ground level to build a little japanese themed village. I’m trying to avoid being horribly clichĂ© but still… I started with the school… obviously.

A small update for the Doodle & Strike

I corrected a texture display issue on the medium/large chest and on the fitted belly. I also slightly changed how the menus work:

Now, whenever you select a doodle, the menu will not re-open unless this doodle has multiple steps. This should alleviate some of the extra clicking and frustration that it caused.

Click here to check it out on the SecondLife Marketplace.

The ankle suspension update!

 

The following products have been updated to support ankle suspension!

Cuff suspension update

I’ve updated most cuffs to support wrist suspensions and the bondage belt front ring.

Updated products:

The classic leather bondage belt is out!

Quick little feature breakdown, it has (almost) all the poses the chastity belt had, two new ones for “forced posture” aswell as suspensions on all the chaining rings and the ubiquitous texturing HUD. Enjoy 🙂

As usual, you can find it at the KDC Main Store, or on the SecondLife Marketplace.

Collar suspension update

The following collars have been updated:

  • Suspension mode! Triggers when a leash is drawn to an anchor directly above the avatar.
  • Added front and back neck suspension.
  • Fixed a bug where items wouldn’t check their own internal state before allowing an animation.
  • Reclaimed some memory from obsolete functions.

Objects affected:

  1. Lined Chrome Collar.
  2. Heavy Metal Collar.
  3. Shock Collar.
  4. Tasanee Collar.
  5. Classic Posture Collar.
  6. Classic Pet Collar.
  7. KDC/ER Chrome Collar.

The Leather braced posture collar will be updated later as it require a few extra animations.

Belt suspensions woo.

I’m gonna run a few final tests before I begin rolling this update out. In the meantime, here are some pictures.

One more animation left!

I’ve added a pair of static animations that force the avatar to bend forward and back if the collar is chained to front/back of the belt, it’s not much but it combine well with other bound poses.

So all that’s left is the belt back suspension pose really.

Hopefully I’ll be done tomorrow.

Belt HUD done.

I kept running in circle on those suspension animations, so I decided to focus my attention on the HUD today. The only thing remaining now is those dreaded animations…

Kyrah Abattoir
Creator of BDSM and fetish content in Second Life since 2004.

Seasoned 3D artist and programmer, aspiring video game creator.

March 2025
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