Isolation Headphones update!

I’ve just pushed a new update for the KDC Isolation Headphones!

Beside a bunch of small fixes (that I can’t really remember), the main addition is a new configuration flag card:

  • cfg_LockableIMButton

It allows to adjust the default behavior of the IM toggle button to prevent people from toggling it once the headphones are locked. This is a fairly “niche” feature, but it might make the headphones more practical to use for some.

As usual, you should receive a notification from the auto-updater shortly.

I’ve also updated the Instruction Manual, so you can get more details about this new feature there.

Back to the prison cell project!

After a much needed mini end-of-year holiday, I am back to work. Which means: back on the prison cell project.

I initially hoped that I would be able to cram everything into a half-width texture, but it wouldn’t fit. At least on a full-size, I know that all the parts should fit.

I’m not going to put anything into the window/hatch spaces because I intent on keeping those “black” for the lowest lod (when the door is merely a cube).

The hatches will also share the same texture area. Other than that, there isn’t going to be much UV recycling.

It probably won’t matter but I’m trying to do some pixel perfect snapping in the UV edges in order to see if I can make them as seamless as possible.

I also had an idea on how to get more value out of the prisoner uniform. The last picture is a quick mockup of a “conversion” to a japanese/korean style uniform, tell me what you think!

TouchBound wrist cuffs hotfix!

This one is on me again, I made a mistake during last round of update and forgot to package two left wrist cuff animations (left cuff to collar left/right ring).

So unfortunately, it is update time again, wrist cuff hotfix time:

Once again, I apologize for the inconvenience.

🙇‍♀️

And 2020 is finally drawing to a close.

I’m not sure how I feel about this year…

Granted we all have the excuse that it was a very “special” year. In a way it is also not an excuse.

I don’t know what to think of the work I’ve done this year, on one hand, I did release a few good items, but on the other I could probably have done more? I’ve neglected the Patreon stuff quite a bit, and did close to no work at all on my game.

In my defence, I guess 2020 was the year of “product updates & experimentation”, and I’m not saying that JUST for the more recent stuff 😛

So let’s all sit back, relax, and have a comfy new year celebration. Next year will be better. Next year I’ll do better.

See you all on the other side!

Merry X-Mas to everyone!

I will be away for a few days to spend some time with family members that I haven’t seen for a long time, specifically my mother and father. Don’t worry about me, I will take all the precautions that the pandemic requires and there won’t be too many people there.

Don’t forget to have a little bit of fun all of you out there ^_^.

Be safe!

The cell door is actually taking shape!

I am REALLY happy with how it is turning out. I’ve finally solved the TouchBound “padlock” issue that I was stuck with for a while now, I’ve basically extended the recess used for the handle OUTSIDE the shrouding, it makes the sliding bar mecanism more visible.

I have also added two more deadbolts that will be visible on the side when the cell door is opening/closing. Absolutely overkill? I know. But I’ve seen firefighters kick those corners with steel toed boots to great effect. And it justifies adding those little rivet details for the texture on both sides. It makes the back less plain since I removed one of the panels there.

The hatches also have handles now and a sort of spring loaded catch (I’m not gonna animate that obviously) and while more locks would be the right approach, I didn’t want something that would be complicated to animate during opening.

(Ignore the glass and bars being in eachothers, they are options, not ment to be visible at the same time)

High-poly uniform and door stuff

Got the uniform completed and all imported in Blender (fits like a glove, so far). I ended up ditching all the stitches, it was cool but a bit buggy.. and in general a poly hog so I’m gonna have to re-introduce those using a simple bump map.

Cell wise, there has been SOME progress, I finally settled on a window with a vertical shutter and I’ve tried to get some material stuff going on with it.

Hoping to get the new bevel shader to do some magic here, but I’m not sure which color (or colors) to assort it with the rest.

TouchBound 2020 system update – part 5 (the end?)

Elbow cuffs and mittens! And this should be the END!

(The AI mittens will follow but I need more prep time for those)

Products updated

More work on the chinese uniform

That wasn’t what I had planned for today, (or the weekend) but I couldn’t stop myself from poking at it. So now you get a bunch of images from that.

Sorry for the color change at the end but I needed more contrast. I made a bunch of changes between the last blue and the brown version that I’m not 100% sure of, specifically in the sleeves shape and shoulder width.

I might go back to the blue one and try a different approach.

Potpourri of things I’m working on.

Some little work on the door, this seem a little better than what I had but the top part is so plain… I think I’m gonna re-add the window, not sure about the shutter for it.

Also a happy little accident and this is a really nice looking ceiling lamp 😛

I spent a while working on a potential prison uniform…. just the pants for now, but even if i end up using them for something else, it’s a pretty solid base.

Lastly, I’m having some DNS server issues and temporarily switched to a backup until I figure out what is going on with it, fix it, or replace it.

Kyrah Abattoir
Creator of BDSM and fetish content in Second Life since 2004.

Seasoned 3D artist and programmer, aspiring video game creator.

November 2024
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